Intel sponsors gamedev.net search:
The site is presently in a read-only mode while we perform some internal maintenance. Thank you for your patience.
Control Panel Register Bookmarks Who's Online Active Topics Stats FAQ Search


Get to know ArchangelMorph...  
Full Name  
Nickname ArchangelMorph 
State/Province, Country Greater London   United Kingdom
GD Gathering City London, Greater London, United Kingdom
Contact Info
Homepage URL  
ICQ ID  
AIM ID  
Yahoo IM ID  
Current Occupation
Job Title Games Programmer 
Job Description  
Other Interesting Details
Rating 1108  (Rate this user)
Number Of Posts
In our forums
543  
Member Since 7/10/2004 8:58:24 AM
ContributionsContact Us if a contribution of yours isn't listed
Send a Private Message to this user...

Some recent topics started on our forums
Constructing a picking ray from 2D position I have a problem.. I've been working on trying to get my picking algorithm to work for an age now with no luck.. I'm trying to figure out the math necessary to create a picking ray (e.g. rayStart, rayEnd) from 2D screen coordinates. I've t... 
Posted March 3, 2009 11:47:43 AM
AABB to AABB collision response/correction help.. I've been trying to get my collision code to work properly for a while now.. so far I managed to get an AABB to trimesh algorithm which works *reasonably* well but for some reason I can't quite put an algorithm together which does AABB to AABB respon... 
Posted October 1, 2008 12:03:16 PM
Transforming lines.. I have a unitY length line (setup up so that the origin sits dead at the centre of it..) I want to render.. I'm trying to setup a method which will allow me to specify a start vector & end vector & the LineRenderer object will setup a transformati... 
Posted July 16, 2008 8:04:47 AM
C# Trackbar Control So I've got a trackbar slider in my XNA/winforms editor for use with my custom animation editor suite.. The issue I have is I would like to draw markers/icons on to the trackbar to specify where along the timeline keyframes have been set & al... 
Posted May 26, 2008 8:37:38 AM
1:1 screen to world mapping Hi there! I'm trying to achieve a 1:1 mapping between screenspace coords & world space coords.. I've setup my billboards in worldspace with normalized dimensions so that I cam use a scale matrix to define it's size in what I hope to represent s... 
Posted March 2, 2008 3:44:06 AM
[XNA] Disgruntled Wireframe Render Question.. I'm considerably peeved that i spent an entire evening trying to get this to work & yet failed.. I'm trying to render a square on screen using either a LineList or LineStrip & the GraphicsDevice.DrawUserIndexedPrimitive<>() call.. Do... 
Posted February 26, 2008 10:39:57 AM
Looking to migrate to the US.. I need some advice.. I'm a programmer currently working for a development company based in the UK & i'm hoping to, after a couple of years, migrate over to the US for better career opportunities & hopefully a overall better quality of life.. I'... 
Posted January 24, 2008 7:06:33 AM
C#/ XNA Help: Animation Component Library I've been having some trouble trying to get the Animation Component Library to work lately.. (http://www.codeplex.com/animationcomponents) I setup everything, got it up & running & even tested fine the samepls that came with it.. I could run al... 
Posted January 18, 2008 6:48:44 AM
Audio processing for lip syncing.. I have a bit of a problem & would really love to get some help on this tout suite.. If there are any audio programmers here who wouldn't mind offering some advice/aid via msn messenger or email then please get in touch with me at: optima18... 
Posted October 22, 2007 11:31:29 AM
Windows & Consoles.. How do I setup my app so that I can have both a window and console window present at the same time? 
Posted September 27, 2007 6:57:36 AM
View All Topics Started By This User

Some recent replies made on our forums
XNA and the Xbox 360 Tessellator AFAIK Since XNA is CLR interpreted & isn't running directly through the Hypervisor as native code then there's isn't really any way to get low-level access to things like the tessalator or VMX units unfortunately. 
Posted November 17, 2008 8:17:19 AM
AABB to AABB collision response/correction help.. Thanks a bunch guys!! 
Posted October 2, 2008 9:44:04 AM
Larrabee @ SIGGRAPH Quote:Original post by Jason Z One thing that I haven't heard anyone comment on is the fact that by the time that Larrabee comes out we will be up to our necks in DX11. It seems pretty obvious that OpenGL is losing ground daily, and unfortunat... 
Posted August 15, 2008 9:08:35 AM
Finding Character Animation Add a bone in the hand where you'd like to attach the object.. Then when you update the animation, set the position+orientation of the prop to that of the bone.. It might be worth giving the bone name you can use to identify it easily enough in... 
Posted August 14, 2008 12:05:11 PM
Interior Mapping Very impressive stuff!! I would like to add though that it would be great to see you add some window glass reflections on top of the windows too.. Not sure if there are any implications in doing such though.. 
Posted June 26, 2008 11:41:29 AM
C# Trackbar Control Thanks for the info.. Any idea how i'd handle doing the drawing of the other assets ontop of the control..? Is there something like wxWidgets' wxClientDC in WinForms (C#)...? 
Posted May 27, 2008 5:17:53 AM
Quinta Essentia Quote:Original post by NekoGrafico ... I have been working on with some friends for a few months now... ... Here's an old video I recorded long time ago... Isn't "a long time ago" a bit of an overstatement if you've only been working... 
Posted May 13, 2008 4:53:30 AM
Digital Artist Seeking Programmer: "2D Isometric RPG / Single Player" If you're really planning to build the game for PS3 then I'd suggest recruiting locally only.. You're not likely to attain Dev status unless you're a registered company with your own site which means working from hope by that point is a no-go... 
Posted May 1, 2008 9:08:49 AM
Crytek: pc gaming not worth it 2 pages of posts when the ideal response to the OP could have been summed up as: "If yer wud'da shipped on Steam then yer wuddun' be in the s*** with yer Crysis sales now wudd'ya..?" 
Posted May 1, 2008 5:25:40 AM
Touch typing wtf? no QWERTY? 
Posted April 14, 2008 12:32:04 PM
View All Replies Made By This User