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Get to know jdavis...  
Full Name Jonathon Davis
Nickname jdavis 
State/Province, Country GA   United States
GD Gathering City Atlanta, GA, United States
Contact Info
Homepage URL http://www.flashcubestudios.com 
ICQ ID  
AIM ID Legend768 
Yahoo IM ID  
Current Occupation
Job Title Programmer/Owner 
Job Description  
Other Interesting Details
Rating 1106  (Rate this user)
Number Of Posts
In our forums
361  
Member Since 9/25/2004 12:52:29 AM
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Some recent topics started on our forums
Parallax Mapping shader issue [video included] I've been having trouble getting parallax mapping working in my engine. I coded my own version and looked up sample stuff and both gave me the same result. In the video, I have standard bump mapping and I activate parallax to show the difference. If... 
Posted September 28, 2010 1:58:30 PM
obj loader texture coord issue Hey guys, I started writing an obj loader for Direct3D tonight and am running into a texture coord issue.. I just wanted to post to see if anyone could spot something. I know it's nothing to do with parsing the data from the file or the mesh itself.... 
Posted February 22, 2010 2:14:03 AM
Serious developer looking for artists (paid) Team name: Flashcube Studios Project Name: I'm currently working on two different iPhone games and a PC title. I will share further details with those who apply. Target aim: Retail. Compensation: This is a paid position. Techno... 
Posted February 12, 2010 3:32:31 AM
Spectraball This is Spectraball, a physics-driven platformer game featuring high speeds, traps, puzzles and more! Explore different environments and play with friends online in many different game modes, such as Capture the flag, King of the hill and more! ... 
Posted April 12, 2008 9:15:53 PM
Experienced programmer looking for work Hello, My name is Jonathon Davis and I've been programming video games for many years. I have eight years of C/C++ experience, four years of DirectX, three years of OpenGL, two years of HLSL, two years of C sharp, one year of iPhone and ... 
Posted August 7, 2009 12:18:33 PM
Experienced programmer looking for work Hello, My name is Jonathon Davis and I've been programming video games for many years. I have 8 years of C/C++ experience, four years of DirectX, 3 years of OpenGL and 1 year of nVidia PhysX experience. I've developed and published my own video g... 
Posted April 1, 2009 3:05:20 PM
Looking for SFX designer (paid) Team name: Flashcube Studios Project name: unannounced Brief description: This is Flashcube's unannounced title and will be commercial. The project is nearing beta. Target aim: XBLA/iPhone Compensation: The canidate will be paid upo... 
Posted June 8, 2009 1:01:05 PM
OpenGL blending issue I'm trying to pull off simple alpha blending but I'm getting strange results.. glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); glColor4f(1.0f, 1.0f, 1.0f, m_fAlpha); If I decrement m_fAlpha, when it goes below 0.7'ish it stops fading and it looks... 
Posted June 8, 2009 2:43:13 PM
Experienced Game Programmer looking for work Hello, My name is Jonathon Davis and I've been programming video games for many years. I have 8 years of C/C++ experience, 3 years of DirectX and 1 year of nVidia PhysX experience. I've developed and published my own video game called Spectraball... 
Posted December 17, 2008 11:38:21 AM
Engine Demo I've been designing an engine for the community and wanted some feedback on framerate and visual results. There are two sample scenes included, RPG and Sci-fi. I made the RPG scene myself so it's nothing spectacular, I'll update it as soon as I... 
Posted February 5, 2009 2:56:34 PM
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Some recent replies made on our forums
Parallax Mapping shader issue [video included] // Transform normal and tangent, and compute the binormal i.Norm = normalize( mul(i.Norm, (float3x3)WorldMatrix ) ); i.Tan = normalize( mul(i.Tan, (float3x3)WorldMatrix ) ); float3 Binorm = cross( i.Norm, i.Tan); PosWorld = mul(i... 
Posted September 28, 2010 5:58:39 PM
obj loader texture coord issue Quote:Original post by karwosts Might be a long shot, but are you making sure to take account of the fact that obj indexes vertices and texcoords starting from 1 instead of 0? Yeah, I'm doing that when I parse the file. If I wasn't, the mesh woul... 
Posted February 22, 2010 2:44:51 PM
Experienced programmer looking for work That is a pretty vague question. Halo is considered an online shooter, as well as EVE Online. If you could provide me with further details, such as platform, the engine (or using mine), any third party SDKs or just further general informatio... 
Posted October 13, 2009 12:28:09 PM
Experienced programmer looking for work I just wanted to stop by and bump the thread as I'm looking for more work. Thanks, Jon 
Posted October 7, 2009 11:03:17 PM
Experienced programmer looking for work Well, I plan on releasing it around November. I'll let you know though. Thanks, Jon 
Posted September 23, 2009 9:19:55 AM
Experienced programmer looking for work I'm not sure if I recieved some of your emails. I get a lot of junk every day so if I didn't respond to your email, please feel free to resend. I still have some time for some contract work so now is the time! Cheers, Jon 
Posted September 13, 2009 11:43:16 AM
Experienced programmer looking for work Yes, seeing that it's just a wrapper for DirectX. I've made a few proejcts with it. If you want further questions, I'd be glad to answer them! Thanks, Jon  
Posted September 8, 2009 1:45:13 PM
Experienced programmer looking for work The payment is usually priced around the amount of work involved and the budget etc, I'm fairly reasonable. I have a decent amount of networking experience, what exactly did you have in mind? 
Posted September 7, 2009 4:43:46 PM
Experienced programmer looking for work I'm sorry I didn't clarify, yeah, currently I'm only accepting paid projects (not royalties). 
Posted September 4, 2009 9:42:59 PM
Experienced programmer looking for work I'm open for more contract work! theOneAwaited, I'll shoot you an email soon. Thanks, Jon 
Posted September 1, 2009 9:51:04 PM
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