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Some recent topics started on our forums |
super mario derivatives
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I was playing New Super Mario Bros Wii over the past few days and started wondering if there are other games out there that are similar to Super Mario. I started brain storming and was only able to come up with Donkey Kong for the SNES. There we... |
Posted May 22, 2010 3:06:56 PM
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C# plugin system
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im trying to build a simple plugin system, but im having some issues. i have an abstract class that all plugin classes need to inherit from. once a plugin is built it will be put into a directory for the program to pull from. i can search the di... |
Posted April 17, 2010 10:19:47 PM
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XNA: Initialize and LoadContent not called
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I am running into a weird problem. I have a class that inherits from DrawableGameComponent, and I have overridden the Initialize, LoadContent, UnloadContent, Update and Draw methods. Update and Draw are called as normal by XNA (i dont know who calls... |
Posted December 14, 2009 4:39:57 PM
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C++ virtual function problem
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im having a weird issue with a virtual function. here is my code:
class Base
{
public:
int num;
virtual void func()
{
cout << "Base func()\n";
}
};
class Child1 : public Base
{
public:
int myNum;
void func()
{
... |
Posted September 24, 2009 1:00:16 PM
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Handling Enemies
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Im writing a VERY simple tower defense game for a project, and im having some issues bringing everything together. i have a simple bot manager for the enemies and a manager for the towers. i also have a class handling the map. my problem is how do i... |
Posted September 22, 2009 3:44:33 PM
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old school: using int instead of float
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im going to start playing around with android and other embedded environments, and i read that using floats can be very slow compared to using integers due to lack of hardware support. i remember reading somewhere that there are some interesting ways... |
Posted July 3, 2009 8:10:08 PM
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Windows Forms with C++
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ive been playing with windows forms in visual studio express, but im getting a little frustrated. i cannot find any tutorials on how to use windows forms 2.0 with c++ and without .NET. is it possible? whenever i add a form to my program, visual... |
Posted April 18, 2009 7:03:17 PM
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Using USB devices
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im curious if anybody can point me in the direction of learning how to control a device connected via USB using C++. its a TV tuner if it makes a difference.
do i need to look into leaning how dll files work? sys files? do i need to contact the v... |
Posted April 4, 2009 9:57:28 PM
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gluUnProject Translation Problem
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I am having an issue with my gluUnProject function. I set it up so i can cast a ray from the near plane to the far plane and not have any problems. I have a point drawn at both ends of the line and they line up perfectly. now if i pan the camera left... |
Posted January 16, 2009 8:50:55 PM
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Java ArrayList question
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im working on a homework assignment which tests the speed of a binary search done through 3 different languages. right now im stuck on java. the problem im having is how i can compare an element from an ArrayList to an int. everytime i comp... |
Posted February 7, 2009 6:49:16 PM
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View All Topics Started By This User
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Some recent replies made on our forums |
super mario derivatives
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WOW giana sisters is a blatant ripoff! im betting there was a lot of money lost over that.
as far as finding games identical to mario, that wasnt my goal. i was trying to figure out what makes mario sell millions of copies even though the genre is... |
Posted May 22, 2010 6:12:07 PM
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Good way for texture animations
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Personally what I have done is built a small app that will take a folder of textures and generate a square sprite sheet. The app also generates an XML file that list every frame's position in a Rectangle format (x, y, w, h). The animation class then... |
Posted May 17, 2010 1:29:19 PM
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C# plugin system
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Quote:Original post by chlerub
You pass "CommonBase" string instead of the actual type you want to instantiate.
Pass the type you found (t), not a string.
WOOHOO!!! thanks for the help! that got it working!
thanks
-Adam |
Posted April 18, 2010 9:40:15 AM
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C# plugin system
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i appreciate the help you have provided me so far. im still having a bit of a problem though.
here are my base classes, and the derived classes:
public class CommonBase
{
public virtual void DoStuff()
{
Cons... |
Posted April 18, 2010 9:11:06 AM
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XNA: Initialize and LoadContent not called
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in all of my methods, i have the call to the base method at the very end ie base.Initialize() shows up at the very end of my overridden Initialize method.
i looked through my code a little and found something that might be a culprit but im not su... |
Posted December 14, 2009 4:56:00 PM
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Educational shooter idea
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i had a game similar to that in the third grade called math blaster. i remember it actually being fun. im pretty sure your idea will work pretty well. I would do some play testing with some kids to see if the game will be too difficult or not. person... |
Posted November 5, 2009 1:08:42 PM
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C++ virtual function problem
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AWESOME! thanks for all of the help! I was able to fix my problem thanks to you. |
Posted September 24, 2009 3:15:51 PM
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C++ virtual function problem
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Thanks for the quick reply!
what do you mean by smart pointers? im a little hesitant about using pointers because right now im using c++, but later this will be ported to C#. |
Posted September 24, 2009 1:08:53 PM
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Handling Enemies
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Quote:Original post by direwulf
Quote:i also have a class handling the map. my problem is how do i pass information between the managers efficiently?
Using references or pointers...
Quote:how does the tower get bot positions sent to it?
Why... |
Posted September 22, 2009 5:11:57 PM
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Audio noise created over speakers for fullscreen apps.
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the problem is coming from the location of your video card and your sound card. im assuming you have a pcie or agp video card? im also assuming you have a sound card in there too? if they are in neighboring slots, try moving the sound card to a slot... |
Posted September 8, 2009 11:39:39 AM
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View All Replies Made By This User
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