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GD Gathering City Rexburg, ID, United States
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Member Since 3/29/2009 2:13:04 PM
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Some recent topics started on our forums
"Game devs should avoid forums." WHAAAA? http://jeff-vogel.blogspot.com/2011/01/three-reasons-creators-should-never.html I have a lot of words for this person, but words cannot express how wrong he is on this position. Thoughts? 
Posted January 6, 2011 8:08:39 PM
finding the lowest power of two above n I am working on a function to find the lowest power of two that is greater than or equal to n. For example, if n == 11, the function returns 16. If n == 17, the function returns 32. If n == 512, it returns 512. int lowestPowerOfTwo(int n) ... 
Posted January 6, 2011 2:02:50 PM
Can I use GLEW without requiring GLU? I never use GLU functionality anymore, but I've become a big fan of GLEW. I've had a couple people unable to compile my project because they did not have GLU installed yet (Ubuntu users). Is there a way to effectively disable GLU in GLEW? I suppose I... 
Posted December 2, 2010 2:30:43 PM
building an effective/secure Lua sandbox In integrating Lua to my applications, I want to disable certain regions of functions per the recommendations of various tutorials. I obviously don't want any malicious scripts to run. So, this is what I have so far. This script runs after all standa... 
Posted November 1, 2010 12:40:45 AM
non-blocking read of stdin The Internet is saturated with wishy-washy non-answers to this question. Why is it such a convoluted problem? Is there a way to read stdin in a non-blocking fashion? I'd prefer a cross-platform solution, but I'm willing to hear out platform-spe... 
Posted August 25, 2010 3:52:24 PM
What is missing in RPGs today? The title says it all, really. Did older RPGs have something good that has disappeared from the modern RPG landscape? Have you been looking for something in RPGs that has yet to be done? Do modern RPGs do something that bothers you? I'm a... 
Posted May 31, 2010 2:35:20 AM
My "RPG Quality" Proposal I recently created a thread discussing what is missing in RPGs today. It is a great thread so far, and I encourage you to provide your feedback there! I am creating this thread to discuss my ideas specifically. I read every post in the other threa... 
Posted June 2, 2010 4:10:33 PM
[C++] At what point do threads become helpful? It's hard to word the question correctly. Here is my dilemma: I understand what threads do, how they work, and how to create them. I understand how to protect data using mutexes, semaphores, etc. The only thing holding me back from using thre... 
Posted May 27, 2010 12:46:46 PM
[GLSL] pushing matrices onto the ModelView Matrix In moving to OpenGL 3, all the transformation functions (glRotate, glTranslate, etc.) are deprecated. I am studying GLSL right now. I understand the principle of how shaders work. Vertex shaders are run on every vertex; fragment shaders are run... 
Posted May 12, 2010 8:36:18 PM
designing my first shader I recently bought the Orange Book. I know OpenGL 2 fairly well. I am moving into the programmable pipeline and various OpenGL 3 techniques. So, for my first attempt at a shader, I am looking to apply six unique textures to all faces on a cube... 
Posted May 6, 2010 8:55:20 PM
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Some recent replies made on our forums
IDE without WORKSPACES/SOLUTIONS Never use Dev-C++. Use Code::Blocks. Otherwise, if you're so opposed to project files, use a text editor, and just use command-line compilation. 
Posted December 26, 2010 12:57:58 PM
Best way to implement lighting? What lighting models are you currently familiar with? 
Posted December 26, 2010 12:55:10 PM
C++ SDL Transparencies Are you using OpenGL textures or just 2D SDL blitting? I assume you're just blitting. If so, I already said: Use SDL_DisplayFormatAlpha. 
Posted December 26, 2010 12:51:50 PM
C++ SDL Transparencies Use SDL_DisplayFormatAlpha instead of SDL_DisplayFormat. 
Posted December 25, 2010 11:35:07 PM
C++ private vs. public You really have to question why you are using an object in the first place. If all you are doing is creating mindless setters and getters, it should be a struct, not a class. When building classes, you should be caring about the overall behavior of t... 
Posted December 23, 2010 4:23:28 PM
Working with OGL3.x- If you are trying to draw OBJ data, where are your indices? Look into using glDrawElements. 
Posted December 23, 2010 3:13:38 PM
OpenGL ES with Display List? The early ES alternative to immediate mode rendering was in using vertex arrays. karwosts is correct. VBOs are super fast. If they are slowing down your program, you are definitely doing something horribly wrong. 
Posted December 15, 2010 2:41:15 PM
Joystick programming with X11 Quote:Original post by Dunge Would be strange to use something made for OpenGL when he use DirectX as the rendering. It would work but still. Currently XInput is used for most games, but it pretty much support only the xbox360 gamepad. Direc... 
Posted December 14, 2010 1:35:40 PM
Which is the best OpenGL beginner's book ... Part of this advice depends upon exactly how far you want to go with OpenGL. Generally, I recommend the OpenGL SuperBible, but it requires a considerable amount of commitment. In other words, you'll be doing a lot of reading before you put anything i... 
Posted December 14, 2010 1:30:07 PM
Is OnLive the future of gaming? I too will never purchase a game from OnLive. As neat as it is to see the "play high end games on a netbook" sales pitch, I like it when my games function without Internet. It's one thing to lose multiplayer support as the Internet goes... 
Posted December 12, 2010 7:43:36 PM
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