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Some recent topics started on our forums |
converting a quaternion to euler angles
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Hello
I know that this subject's already been on the board, and I've tried using the equations posted in other posts as well as those that can be found here Euclidean space.
As you can probably guess - I couldn't get them to work for me.
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Posted April 21, 2010 2:26:06 AM
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using DrawPrimitive and ID3DXEffect
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Hi
What is the problem with the following code?
ID3DXEffect* effect;
IDirect3DVertexBuffer9* vb;
/* effect & vb initialization code */
d3Device->SetStreamSource(0, m_vb, 0, sizeof(Vertex));
d3Device->SetVertexDeclaration(vertexD... |
Posted January 7, 2010 8:05:58 AM
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Spiral of Madness
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Hi
This is my new game - Spiral of Madness.
The game features:
- dynamically created levels
- simplisitc control model (you use only two keys - left & righ arrows)
- innovative level exploration model - you can only move left or r... |
Posted July 30, 2009 12:41:51 PM
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implementing a decision tree
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Hi
DISCLAIMER - I know the subject's been discussed like a million times - I have browsed through this and a number of other forums. But I failed to find an answer to the question that's bugging one hell out of me.
I'm trying to make a gam... |
Posted July 20, 2008 3:46:19 PM
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asynchronous mover
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Hi
Could you please help me understand how the following requirements could be fulfilled?
1.) I have a bunch of figures on my game map and I want to move them around.
2.) I only want to issue the movement order, and the figure will... |
Posted June 25, 2008 8:44:27 AM
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View All Topics Started By This User
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Some recent replies made on our forums |
converting a quaternion to euler angles
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>> I'll go ahead and ask my usual question here: what do you need the Euler angles for?
I want to make an editor where I can display the value of a quaternion in the form of Euler angles.
>> Are you trying to get the output to equ... |
Posted April 21, 2010 11:34:42 AM
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using DrawPrimitive and ID3DXEffect
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The triangle doesn't get drawn at all! However when I disabled the effect and used the fixed pipeline by setting the matrices using the SetTransform methods, everything worked correctly.
The vertex structure:
struct Vertex
{
D3DXVECTOR3... |
Posted January 7, 2010 7:02:52 PM
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using DrawPrimitive and ID3DXEffect
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Thanks for the advice - tried checking them all - but it didn't help.
The linesare drawn as if I wasn't using an effect at all - which would point to me using the pretransformed vertices as you mentioned, but I'm not.
I've tried specifying FVF fl... |
Posted January 7, 2010 4:45:00 PM
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using DrawPrimitive and ID3DXEffect
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I tried using this:
output.pos = mul(float4(inPos.x, inPos.y, inPos.z, 1), g_mWorldViewProjection);
Didn't change anything :( |
Posted January 7, 2010 12:11:31 PM
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using DrawPrimitive and ID3DXEffect
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With that code, I get the following effect compilation error:
"error X3014: incorrect number of arguments to numeric-type constructor" |
Posted January 7, 2010 12:09:27 PM
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using DrawPrimitive and ID3DXEffect
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The code is executed between the BeginScene/EndScene function calls, and Presented.
The lines are drawn, but they don't react to the camera movement at all. I tried rendering the lines without the effect, just calling the SetTransform methods - ev... |
Posted January 7, 2010 11:10:46 AM
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Spiral of Madness
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Yup - you can only go left or right.
The 'dead' areas are supposed to mislead you - those are the real traps - if you don't look ahead, you might end up in one.
As for the unintuitive controls - the game lacks a tutorial (even a simp... |
Posted August 10, 2009 5:19:12 AM
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Spiral of Madness
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Hi
Intel graphics chipset is the problem. I haven't had a chance to test the engine on it, and people who have it in their laptops report similar problems unfortunately.
As soon as I lay my hands on the hardware with it, I'm gonna mak... |
Posted July 31, 2009 1:22:28 AM
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implementing a decision tree
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Hi
Unfortunately none of the e-mails responds to my question.
The question is: can a decision tree be iterated through one action at a time?
Best regards,
Paksas |
Posted July 21, 2008 7:06:52 AM
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asynchronous mover
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>> NotAYakk wrote:
>> ----------------
>> Are the adornments part of the move order, or are they features of the
>> thing doing the movement?
They are just a part of the movement order. There may be different adornment... |
Posted June 26, 2008 1:47:12 AM
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View All Replies Made By This User
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