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Get to know valles...  
Full Name Brook Seaton
Nickname valles 
State/Province, Country CA   United States
GD Gathering City Oakland, CA, United States
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Homepage URL http://www.redadept.com 
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Rating 1033  (Rate this user)
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In our forums
213  
Member Since 7/27/2002 4:11:08 PM
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Some recent topics started on our forums
Nvidia GPU conference Nvidia GPU conference Posted by: redadept.com at October 12, 2009 6:23:50 PMNvidia had a conference last month, they’ve recently posted the hd video of the keynotes here: http://www.nvidia.com/object/gpu_technology_conference.html Being famili... 
Posted October 12, 2009 6:23:50 PM
glBlendFunc I'm using opengl ES and have a texture "binarygrid" loaded as: glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, 256, 256, 0, GL_ALPHA, GL_UNSIGNED_BYTE, binaryGrid); Which should fill a texture of r,g,b,a with 0,0,0,a. glBlendFunc(GL_ZERO,GL_DST_COL... 
Posted September 29, 2009 2:13:08 AM
AMP 2.0 It's only been 6 months since I posted AMP 1.0 which placed 14/17 in Four Elements VI. This is AMP 2.0 which has superior development tools, very little gameplay was changed and I submitted in time for IGF. I'm considering how to make AMP 3.... 
Posted December 15, 2008 12:06:12 PM
Need particle effects person [UNPAID] Team name: I am a hobby programmer with a blog at www.redadept.com Project name: Attack Of The Mutant Ponies v3.0 Brief description: I've created and submitted a game to this site's annual contest and IGF. I'd like to do the same this year... 
Posted January 17, 2009 3:57:48 PM
[4E6] Attack of the mutant ponies Here's a set of Flash videos of my progress on the engine I'm bringing to the competition. 1 2 3 4 5 6 I'm planning to have an intro video completed this weekend. - Valles 
Posted January 9, 2008 1:01:55 PM
Bioshock demo available on steam I've been awaiting the game release. Can't wait to try it out. http://www.steamgames.com/v/index.php?area=news&id=1163&cc=US also available on torrent http://thepiratebay.org/tor/3778797/BioShock_PC_Demo 
Posted August 20, 2007 9:31:13 PM
5th wall for boxes in 2d physics I'm reading the source code from this 2d physics source code http://www.d6.com/users/checker/bin/gdphys2d.zip and don't understand why there's a 5th wall. Any educated guesses would be appreciated. here's how it's initialized: // initialize... 
Posted February 24, 2007 8:56:34 PM
cool videos on net http://video.google.com/videoplay?docid=-1522158746296131750&q=giant+doll Check this out. 
Posted September 17, 2006 8:12:32 PM
XNA for XBOX? I don't really understand what XNA is about. I talked to a representative at GDCONF and he said it's a tool for group project development. Now it's supposed to allow indie developers to create games on the XBOX. I downloaded the beta and didn... 
Posted September 8, 2006 3:22:18 PM
Onscreen Error Logger? I currently have an error log that saves to a file. I would prefer an onscreen error log, but the translate and dispatch of windows messages is handled outside of the DXUTRender3dEnvironment(). So my program crashes in the render, and all of t... 
Posted September 11, 2006 12:52:59 AM
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Some recent replies made on our forums
Primitive drawing Without compiling the code I see a few problems: 1) Your index isn't increasing. 2) Your RotateY should be run after your camera settings. 3) The z values for your triangle aren't within the near and far plane. 
Posted September 10, 2010 3:03:53 AM
P-Xcel - simple on-model texture editor [UPDATE v1.01] I'd like to use your program, but I can't get it to work. I was expecting plug-and-play, but my model was scaled too large and my computer froze because the texture size was too large. Your custom scale doesn't update the generated image dimensions... 
Posted August 24, 2010 7:54:26 PM
Dead Deer 2.1 Yeah, is that a photo of a real dead body? - Valles 
Posted July 28, 2010 10:23:22 PM
Motorcycle Physics in Motorama ARGH!! This game appears as IOTD, yet it's dated 2005!?!?!?!? The site is down and I'm going to complain to the moderator. - Valles [Edited by - valles on July 11, 2010 6:56:36 PM] 
Posted July 11, 2010 6:56:55 PM
After fgets get line, how can I search detail in line? I'm trying to compile your code right now, it would have been faster if you put it inside a main w/ all of the headers, just so everyone doesn't have to do it for you... Your "while(fgets(s,sizeof(s), fp)" is missing a ")". Your "(fgets(s,sizeof(s)... 
Posted April 22, 2010 2:22:36 PM
PARPG: isometric old school 2d RPG - first techdemo available now It's beautiful, I love the background music. Also, it reminds me of the original Fallout and Ultima VIII, which is a good thing. I'd suggest you put together a small first level that simply introduces the game mechanics and end with a cliffhanger,... 
Posted March 13, 2010 6:20:03 PM
C++ namespace issue It's a bit hard to understand where each of these lines of code are copied from. Is this in "flint.h"? #pragma once namespace Flint Is this in "flint.cpp"? #include "flint.h" using namespace Flint::Actions;  
Posted January 17, 2010 2:26:59 AM
OpenGL Weird Colors You should read this: http://www.opengl.org/documentation/red_book/ First problem is, if you've selected a texture and have texturing enabled, glColor3ub is going to shift the colors. It does not cancel the texturing. I'm guessing from your... 
Posted January 15, 2010 1:25:41 AM
Doom Rails It's for the iPhone 
Posted December 5, 2009 12:20:34 AM
DevIL compiler problems The libs are in the same directory as the project file? Copy and paste your library list from Properties->Configuration Properties->Linker->Input->Additional Dependencies. - Valles 
Posted November 14, 2009 11:43:59 PM
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