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Get to know DWN...  
Full Name Dan Nielsen
Nickname DWN 
State/Province, Country AL   United States
GD Gathering City Birmingham, AL, United States
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Job Title Seeking employ 
Job Description Software programming, testing, and analysis 
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Rating 945  (Rate this user)
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168  
Member Since 12/26/2008 1:52:22 PM
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Some recent topics started on our forums
Code reduction I've boiled this section of my C++ code down to the following: void hello() { cout<<"Hello world!"; } void goodbye() { cout<<"Goodbye world!"; } #define scriptRegisterFunction(func) EXPORTCH void func##ChDL(void* va... 
Posted December 28, 2010 9:13:26 PM
Rasterizing 45-deg rotated filled ellipse I would like an efficient algorithm for drawing a filled ellipse with a rotation of 45 degrees (coding in C). The function declaration is something like filledRotatedEllipse(unsigned int d0,unsigned int d1) where d0 is the major axis l... 
Posted November 15, 2010 5:02:48 AM
Polygon rasterization Okay, turn on your old-school brain. Why am I asking about drawing polys? The heart wants what it wants. If you must be hard-nosed, I am needing to integrate poly methods with alternative rendering methods, etc - w/o shaders, Vincent, etc. And i... 
Posted August 8, 2010 4:43:15 AM
Using goto efficiently I am using code that has extremely long conditional trees, like so: .. foo(..) { .. if (..) if (..) if (..) .. if (..) continue; else .. .. else (..) .. if (..) goto... 
Posted July 29, 2010 10:26:07 AM
Fixed-point problem (dist transform) Okay, normally I wouldn't put up a brief coding problem and request assistance, but I've spent a lot of time on this, and I'm now begging for another set of eyes. I am trying to convert the following code into int32 (fixed point): #defin... 
Posted July 25, 2010 10:25:52 AM
DirectDraw initialization Could someone please assist me by looking at this code snippet?... DirectDraw Mobile on Emulator running MS Mobile 6 ... RECT rect; rect.top=0; rect.bottom=0; rect.left=0; rect.right=0; TCHAR szTitle[MAXLOADSTRING]; //T... 
Posted June 23, 2010 8:29:55 PM
MS Emulator ROM 460x480x16 w/ backbuff SYSTEM: Microsoft Visual Studio 2008 C++ Development Microsoft Mobile 6 Professional SDK I want to emulate a device with the following: 640x480x16b (VGA) w/ backbuffer There do not seem to be any popular mobile devices that support this.... 
Posted June 22, 2010 1:21:41 PM
Fully connected network Prepologies if this is a rather basic question. I wrote a little set of network methods a while back that I've been using. It uses a server to connect a few computers together. Once they are fully connected, it drops out. My question is, is... 
Posted February 18, 2009 4:47:38 PM
Contiguous memory I am programming in C++. If someone wanted all their data to be in a single memory pool (virtual memory pool, at least), it would be simple enough: Just allocate a big block of memory and set pointers into the memory block whenever creating a vari... 
Posted February 10, 2009 1:36:03 PM
RGB565 Hi, I am trying to use a fullscreen texture in RGB565 mode, and am needing to get the glTexImage2D() right. I followed the advice I found at http://www.gamedev.net/community/forums/topic.asp?topic_id=398909 However, I get error C2065: 'GL_UN... 
Posted February 7, 2009 10:34:47 PM
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Some recent replies made on our forums
Code reduction Can't we all just agree to call it octothorp-define? 
Posted December 30, 2010 3:24:06 AM
Code reduction Heh, I had a vague notion the term had something to do with the symbol being the button you "pound" after pressing a string of numbers on the pad or when trying to navigate a phone kiosk, but apparently it was actually derived from lb. 
Posted December 30, 2010 3:21:41 AM
Code reduction Who is "they"? I hear pound-define a lot, because it's more specific than just saying define. The interpretter's an object, but written that way in the snippet because it's easier to read. 
Posted December 29, 2010 12:36:38 PM
Code reduction Not sure if you're being serious - don't think anyone says hash-define or hash-include - sound like hash table methods. In other news, think I've almost figured out a solution. I hope.. 
Posted December 29, 2010 1:06:52 AM
Code reduction Just looked up macro stringification - been wondering how to do that for the past 10 years. Just a pound sign - aaa! :) 
Posted December 28, 2010 10:53:03 PM
First attempt at concept art I thought the leaves were intended to be stylized like that, kinda like so 
Posted October 6, 2010 8:03:58 AM
Point me to an old thread Is that related to the classic Russell paradox? 
Posted September 9, 2010 11:31:02 AM
C++ volunteer "a person must endeavor to marry the daughter of a Torah scholar, marry his daughter to a Torah scholar, eat and drink with Torah scholars, do business with Torah scholars..." Okay, that should have been in the headline: "Jewish partner wanted for... 
Posted September 8, 2010 4:10:08 AM
Lua Function Stack Sorry, this may not be helpful since I don't really use Lua and don't quite understand exactly what you mean by "last loaded script", but, just in case.. I recall reading that Lua uses coroutines, so it suspends states and returns to them. If that i... 
Posted August 31, 2010 3:19:19 PM
The worst flaws in game design! The other side of the coin from linearity as well: in an adventure game, suddenly opening a bunch of mostly unrelated scenes that are meant to be played in a specific sequence, especially if it takes a long time to travel from one to another. An... 
Posted August 31, 2010 12:46:59 PM
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