|
Some recent topics started on our forums |
Artifact's House Globe
|
Artifact's House Globe is a 2D RTS game created in Lua with our Daisy Moon game engine (written in C++). The game was created for TIGSource's "bootleg demake" competition, which ran during August 2008. A "bootleg" means "inofficial copy" and "demak... |
Posted September 8, 2008 6:22:21 PM
|
Weird lock-step synchronization error in fullscreen
|
Hey
I'm using the lock-step method to synchronize our RTS game "House Globe" (posted in the image forum here: http://www.gamedev.net/community/forums/topic.asp?topic_id=507476). People have started sending replays to me, which are simply recording... |
Posted September 9, 2008 3:49:48 PM
|
Server Source Code for Online RPG
|
Hello
I used to post here a few years ago but lost my account, but I thought it was time to come back with some fun news :)
Once upon a time I was developing a game called Whispers in Akarra. This was a 2D online role-playing game with a p... |
Posted February 19, 2008 11:00:34 AM
|
View All Topics Started By This User
|
|
Some recent replies made on our forums |
Sword Fight - Project searching for Programmer & Artist (DesignDocument 0.1 done)
|
Quote:Original post by FireSlash18
1) Avoid first person in a design document. While it is interesting how you came up with the project, it shouldn't be in the design document.
I disagree, this part of the document was very interesting and gave a... |
Posted January 26, 2009 11:26:10 AM
|
Artifact's House Globe
|
Quote:Original post by Th0ughtCr1me
Really excellent man, great job. My brother and I spend a few hours playing in multiplayer.
neonswarm.com/LastReplay.hg3
Hehe cool!
I was waiting for a big epic fight, but all it took as a Maternal Vessel a... |
Posted September 11, 2008 2:28:54 AM
|
Weird lock-step synchronization error in fullscreen
|
Ok, thanks! Nice article.
Why - so - complicated?!
On the other hand I realized that I've made a mistake. I knew about floating point errors, so I wanted to use a frame time that is exactly IEEE-compliant. So I chose 0.00625... but that's not r... |
Posted September 10, 2008 2:17:33 AM
|
Artifact's House Globe
|
Thanks!
Let me know if anybody wants to try the game online some day :) |
Posted September 9, 2008 10:56:04 AM
|
Artifact's House Globe
|
Quote:Original post by GenPFault
Can the OSX version be convinced to compile for Linux?
We tried once, but it's unlikely we'll try again. Works in Wine, though. |
Posted September 9, 2008 5:02:35 AM
|
View All Replies Made By This User
|