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Some recent topics started on our forums |
Ridged Multifractal Terrain
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This is the beginning of an isometric 3D graphics engine.
There is not much implemented yet but I thought it looked nice.
Current Features:
- Ridged multifractal terrain
Maybe the code can be useful to people wanting to generate these types of... |
Posted July 7, 2010 1:21:36 PM
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Some recent replies made on our forums |
Ridged Multifractal Terrain
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You don't directly render in a VBO.
I render in an FBO with a float texture attached and then I copy using glReadPixels with the VBO bound to the pixel pack target (cf .cpp file)
Everything happens on the GPU, so you can generate the landscape... |
Posted July 10, 2010 2:43:11 PM
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Ridged Multifractal Terrain
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Quote:
I don't really understand the purpose of creating the terrain on the GPU though, since as far as I can see you would have to run the whole computation/shaders each frame, right? Is there any reason for that or am I misunderstanding somet... |
Posted July 10, 2010 11:57:31 AM
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