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Some recent topics started on our forums |
Hydro
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Hey all!
Here's some screenshots from a project I have been working on for the last few weeks.
It's a "particle game", where you are supposed to get an x amount of water from A to B. Much like the Falling Sand games, but with a "goal".
Th... |
Posted May 3, 2008 1:27:29 PM
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Spritesheet
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Hello!
Quick question;
I have a spritesheet, all sprites are 16x16 and in multiple lines.
I know the width and the height of the sheet.
How would I do to get the coordinates of the n:th sprite? |
Posted September 28, 2007 1:43:22 PM
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IRC Integration
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Hello everybody!
I've been working on my own little online hack-n-slash game (rpg) awhile now, and got this brilliant idea.
What if my server could communicate with me wherever I am.
My first thought was to make it handle telnet conn... |
Posted May 1, 2007 9:59:16 AM
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C# and Graphics
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Here's my story;
I've started coding a (tile based) game, using C++ and SDL + OpenGL. I've gotten so far so that a few fancy maps could be handy, so I decided to code a map editor.
So I searched these forums and tested out various RAD "tools/langua... |
Posted April 9, 2007 4:37:00 PM
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View All Topics Started By This User
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Some recent replies made on our forums |
Google Go!
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For those who hasn't heard about it yet, here are two links:
The Go Programming Language - golang.org
Go (programming language) - Wikipedia |
Posted January 5, 2010 10:28:50 AM
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White Text on Black or Black on White?
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Daytime, when the eye is adapted to a greater amount of light, black on white (ie. dark-on-light) is fine for me.
On the evenings (and nights) however, I prefer it the other way around.
The already mentioned F.lux is really handy, it makes t... |
Posted April 20, 2009 2:36:36 PM
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Which 2D game franchise would you want revived?
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Quote:Original post by Kobalt64
(Actually, that link says Jetpack 2 is in development?) The wikipedia page links to this page, which in turn links to this blog.
It has a few screenshot and they seem to mention "Jetpack 2" in quite a few posts. |
Posted April 12, 2009 5:44:10 AM
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Fishing in MMO
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Quote:Original post by Anton Vatchenko
Water is different from busher, etc. Operations are:
1. User clicks on the object (bush, enemy, item on the ground).
2. Make a ray trace.
3. Send to a server "I clicked on the entity 28372".
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Posted August 22, 2008 1:55:38 PM
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simulating arrow
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I see I mixed it up.
tinu, check out Trajectory of a projectile on Wikipedia. It contains everything you need. |
Posted July 3, 2008 8:09:18 AM
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simulating arrow
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If you put t (time) on the x (horizontal) axis, and x on the y (vertical) axis then you get a "two-dimensional equation" (Or at least a two-dimensional plot).
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Posted July 3, 2008 6:57:58 AM
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open src game that uses AI algs (e.g. A*)
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Sourceforge.net is probably a good place to look.
A search for "pathfinding".
A search for "ga". |
Posted June 12, 2008 6:23:53 AM
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writing actual code?
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Wikipedia - Scripting language
Wikipedia - Shell script
Wikipedia - Open source |
Posted June 10, 2008 4:54:29 PM
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VERY simple chess engine
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Um, is there anything specific that you need help with?
I believe that if you're looking for a "coding partner", then you should post in the Help Wanted forum. |
Posted June 10, 2008 10:48:53 AM
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make numbers wrap around
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Well, actually, he asked:Quote:Original post by Sync Views
How can I make a double or int wrap around between 0 <= x < 360
But you're right, for doubles, it won't work (and I'm not sure about negative numbers). |
Posted May 14, 2008 5:01:54 PM
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View All Replies Made By This User
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