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Get to know pieslice...  
Full Name Pauli Merilainen
Nickname pieslice 
State/Province, Country Southern Finland   Finland
GD Gathering City Helsinki, Southern Finland, Finland
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Member Since 7/9/2007 4:39:32 PM
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Some recent topics started on our forums
Defining 3d-object orientation Hi. I would like to know how I can form orientation matrix for a 3d-object by defining a local up vector for the model and a rotation angle around that vector (represents heading). This is seems by far the most intuitive way to define orientation... 
Posted September 17, 2010 9:50:06 AM
Null-pointer crash when using VBOs I've ran into very strange problem with my OpenGL application. I get occasional null-pointer crashes when I'm trying to draw geometry stored as VBO. I assume vboHandle is correct, as it won't assert. All geometry loads fine and every model is drawn... 
Posted June 9, 2008 7:08:38 PM
Sylph Wind, new screenshots Here's a bunch of new screenshots for in-development vertically scrolling shoot'em'up game Sylph Wind, revealing some detail on chapters two and three. Chapter two is set on futuristic city and chapter three is set on some kind of e... 
Posted March 7, 2008 12:05:35 PM
Sylph Wind - one-level demo version link in the first post (UPDATE 07/29/07) Sylph Wind is vertically scrolling shoot'em up game in the vein of Psyvariar and Shikigami no Shiro series. The game can be considered as 'puzzle-em up' or 'non-shooting-shooter' since player is actively rewarded of staying in extreme vicinity of... 
Posted July 9, 2007 9:18:00 PM
[C++ WinAPI] How to start a program in secondary display device How can a program become started in secondary display device, e.g in a TV or just plain secondary monitor. Is this possible in plain WinAPI or does it need DirectX or similar? 
Posted July 15, 2007 2:29:05 PM
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Some recent replies made on our forums
Defining 3d-object orientation Quote:Original post by luca-deltodesco assuming a coordinate system of x goign right (1,0,0), y going up (0,1,0) and z going fowards (0,0,1) header = (cos heading, 0, sin heading) forward = normalise(up × header) right = forward × up should... 
Posted September 20, 2010 5:56:38 AM
Null-pointer crash when using VBOs Quote:Original post by pieslice I am also experiencing strange behaviour in my application when I don't use the VBO drawing. The GL_COLOR_ARRAY client state seems to set itself enabled and corrupt graphics. It's definitely not set enabled by glEna... 
Posted June 28, 2008 8:44:27 PM
Null-pointer crash when using VBOs Putting the components into distinct VBOs seemed to fix the crash. Thanks a lot for your help! But I'm still puzzled what was wrong with glInterleavedArrays? 
Posted June 11, 2008 4:35:09 PM
Null-pointer crash when using VBOs Quote:Original post by silvermace [EDIT:could maybe, your video card be overheating / dying?] I highly doubt this is the case because the crash is consistent, it happens on exactly same spot every time and when I put the exactly same data wi... 
Posted June 10, 2008 3:16:18 AM
Nightgate Defense Hi again. You didn't seem to understand some things in my post so I'll explain them more clearly. Quote: I agree, one music is enough to listen to, two is just too much :) It's very nice to have two music tracks, but please be sure they... 
Posted March 13, 2008 4:38:16 PM
Nightgate Defense Played the game through. The success in the game is much more dependent on luck than actual skill or strategy. If you get right runes to summon archers and mages, you'll have no problem winning the game. Some bugs: * The worker chopping tr... 
Posted March 12, 2008 1:19:38 PM
Nightgate Defense I barricaded the whole road and the game ended up in deadstill. The snakes weren't able to move through the barricades and I wasn't able to get new runes by killing them, as it seems that you can't move your soldiers when the enemies attack. The u... 
Posted March 9, 2008 11:56:03 AM
Sylph Wind, new screenshots Quote:Original post by SiW Looks fantastic. Though with the technology used, surely this can be multiplatform? :) Got to finish the game first, and then possibly release ports for other OSes later. I know that the porting will be quite easy, b... 
Posted March 8, 2008 5:03:18 PM
Sylph Wind, new screenshots Quote:Original post by WillPash Remarkable.... It reminds me of Ikaruga and Radiant Silvergun. Two of my favourite all time shoot 'em ups. In other words it look so exciting to play. Did these titles inspire you to create this promising title? I... 
Posted March 7, 2008 6:39:55 PM
Sylph Wind, new screenshots Quote:Original post by PaulCesar The font used for your score blends in way to much with enemy bullets. It should stand out more. The score font is actually pulsing fast like a neon lights using AC voltage, thus making them stand out from backg... 
Posted March 7, 2008 6:00:32 PM
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