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Some recent topics started on our forums |
Abaria, take II
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Some of you may remember that I posted about this game approximately one year ago. I have been distracted with other projects but I'm pleased to say that I've now got this one to the point of a limited public test.
Abaria is an onli... |
Posted March 19, 2008 1:30:12 PM
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Starting an online game
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I tried to open my online strategy game Abaria a while back to a limited testing community, but it died – and the main reason given to me by the testers was that the world was too big and they never got to interact with other players. (Linked so... |
Posted March 30, 2009 8:52:35 AM
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Abaria initial release
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For those of you who don't visit the Image of the Day forum: thread. |
Posted March 21, 2008 11:26:02 AM
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Abaria: online nation management
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Some of you will have seen this before, as I posted an early version last year. But I need to post here to give me some motivation to tackle a thorny bug! ... and hopefully some of you will like it.
Abaria is an online strategy game, which is... |
Posted March 4, 2007 2:07:58 PM
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Noob question: const in C++
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So yeah, can someone please tell me what const means in method declarations, i.e. what the difference is between
void foo(Thing& bar) and
void foo(const Thing& bar)
... and betweeen
Thing& goo() and
const Thing& goo()
Thank you :).
(Wh... |
Posted October 17, 2006 8:54:34 AM
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Keeping multiple accounts under control
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Okay, so I'm writing an online game (nation management, not that it's important for this question), for which I intend to allow players to have multiple accounts. (Okay, not quite; I intend one account on the server to be allowed multi... |
Posted April 27, 2006 11:51:33 AM
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Abaria: online nation management (in progress)
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I rather hoped I could go back to my post in Image of the Day and edit the pictures that displayed there. But alas, I can't, so I'm creating a thread over here too :o. Just a quick one: you can follow the progress and see screenshots on the... |
Posted February 20, 2006 10:19:49 AM
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Online Nation-Management Game (in progress)
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This is the game I am currently working on – if you read the Game Design forum you'll have seen me make mention of it recently. It is (or will be!) a simple tile-based nation management game, where each tile has a certain population and food gro... |
Posted February 18, 2006 10:03:45 PM
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Length of Day
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Back on that online game I'm writing. My world rotates, as all good worlds should, so clearly it has a day length. Various things may change depending on what time of day it is, and really low level nations might not be able to do very... |
Posted February 17, 2006 7:18:19 PM
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Self-regulating Markets in Online Games
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The basic question is: do they work? What checks and balances does the game need to make sure they work sensibly?
A bit of background is in order, I suppose. I'm currently writing an online game in which players can claim tiles as part of the... |
Posted February 16, 2006 2:17:15 PM
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View All Topics Started By This User
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Some recent replies made on our forums |
Generating quads from triangle indices of vertices
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Well, both of those cases are valid quads. You need to define 'good' better. |
Posted April 9, 2009 6:35:12 PM
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find 'axis' line of 3d mesh or 3d convex hull?
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Hmm. I don't know if this would work but I did a similar thing in 2D and it was useful to me.
Take the mesh, copy it and scale it by -1 on all axes, and add the two (i.e., if the distance in the original mesh to the centre along [1,1,0] is 30... |
Posted April 9, 2009 7:07:13 AM
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Why did I try forces?
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'Real physics' for walking about on a surface don't really make sense. The actual losses in any sort of real world situation to friction mean that you actively have to keep walking to move.
What Newtonian mechanics simulates is walking o... |
Posted April 8, 2009 9:02:15 PM
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Simple collision responce?
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Two circles colliding with no friction will always perform a simple linear-motion collision. Look up 'sphere sphere collision mechanics' (or wait for someone for whom it is not 2am to answer :p). |
Posted April 8, 2009 8:58:06 PM
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Deriving the rotation of a triangle (advanced)
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Why does the interdependence matter? Will B not be invertible in that case? |
Posted April 8, 2009 4:18:19 PM
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Ball bounce
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The tangent to a curve (in 2D) means parallel to it. Using it in a 3D situation like this is imo slightly confusing, but if considered in the plane of the impact then it makes sense.
I would actually work in impulses not forces; if you are ass... |
Posted April 7, 2009 12:24:25 PM
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Vector string representation
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For serialisation use an unambiguous format, it doesn't really matter which one you choose. It doesn't even have to be human readable.
For displaying it you should display the components in the user's local format, so use an element separator... |
Posted April 6, 2009 10:42:25 AM
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Programmer games
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These will only ever appeal to people who find programming fun (and don't burn themselves out in their day job) – so I wouldn't really recommend it unless you're going for a specific contest or something. |
Posted April 6, 2009 8:57:15 AM
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Real-time curve/line intersection
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2D?
I think you can do it like this (for an individual cubic Bézier curve):
- Transform the curve into the line's space. I.e., if the line is (p+kd), with a normalised direction vector d, each point a on your transformed curve (i.e. the en... |
Posted April 6, 2009 7:28:50 AM
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Vector Projection Length
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I guess it's showing you how to project into units of w? It isn't clear though. The length (in world coordinates) of that line segment is |v| cos theta. |
Posted April 5, 2009 7:03:27 PM
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View All Replies Made By This User
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