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Some recent topics started on our forums |
text effects
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I'm curious how easy it would be to do an effect such as:
http://www.nulldesign.de/exp/expviewer.php?file=text_explode.swf&width=600&height=300
with blocks of text in D3D9.
Any direction would be greatly appreciated.
-Quinn |
Posted October 13, 2009 2:31:16 AM
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Edges on a window?
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If I wanted to approach creating a movable game menu, inside my game, would I merely create a textured quad with whatever "custom" images as the content? As an example, think of a rounded square, with transparent edges.
I've written a similar post... |
Posted August 21, 2009 3:53:49 PM
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VOIP / Ventrilo-esqe Voice Program
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I've heard from a friend that in his class a team used C#, and some API to develop what amounts to a Ventrilo / Teamspeak application. Anyone familiar with a decent API? I prefer it to work with C#, but doesn't entirely matter.
Thanks in advance. |
Posted July 17, 2009 1:28:55 PM
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Question about Pause Window
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I've noticed that in some games there is a pause window, that you can produce, by some shape or form in the game, usually a dedicated button. The same goes for general menus, while in-game.
My question is, what exactly occurs? I've figured that in... |
Posted May 2, 2009 9:24:38 PM
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Creating a Login Server (C++)
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So, where should I start? I'm using C++, establishing network connections via winsock. I can do TCP/UDP sockets fine, but I've never used SQL, and want to see if anyone can show me a snippet on how to establish a connection to a server, and show... |
Posted October 2, 2008 3:02:40 PM
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delete this thread please
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[delete this thread please]
[Edited by - QuinnJohns on August 17, 2008 5:47:22 PM] |
Posted August 17, 2008 4:08:37 AM
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Train + Train Tracks.. any Ideas?
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Curious.
What would the most realistic solution at having a train model, follow a train track model - without having to set up some hard-coded path, just like follow the track, moving forward at a timed interval?
Any suggestions?
Thanks!
-... |
Posted August 8, 2008 8:50:18 PM
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Cliffs & tunnels - best approach?
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How do people usually do cliffs and tunnels, in DirectX?
I've done heightmapping for general terrain, but even if you do that approach, you can't really do a detailed cliff, with maybe even a tunnel delving into it? What's the best approach for th... |
Posted August 4, 2008 2:08:47 PM
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Resource manager question
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I normally do things the inefficient way and break things up, but I'm interested in doing one of them resource factory approaches on a resource manager, to handle 2d textures, 3d models, and audio -
now my questions is, does anyone have... |
Posted May 26, 2008 11:49:33 AM
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DrawText meets word wrapping...
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Hello and thanks for any help I can get.
Basically, I'm wanting to accomplish word wrapping for a UI system I'm working on. I know how to use Direct3D's fonts, and how to create windows and such; but I'm kind of baffled on applying word... |
Posted May 17, 2008 5:40:35 PM
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View All Topics Started By This User
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Some recent replies made on our forums |
pong paddle ai
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If you get access to DirectXTutorial, they have a version of pong available that goes into detail how they handled each facet of their AI. Would be a great reference point, but you definately want to give it a try yourself to learn, before you try an... |
Posted August 21, 2009 4:06:35 PM
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VOIP / Ventrilo-esqe Voice Program
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Anyone know of any good example source? |
Posted July 26, 2009 6:42:52 PM
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Question about Pause Window
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Yet again, I make myself look stupid. I also just realized the second option would probably be better, because I could make some sort of input method, somewhat relating to an onMouseClick type event, to handle "buttons" made of textured quads as... |
Posted May 3, 2009 9:52:23 PM
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Question about Pause Window
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Well, I realized that you would use some game states. My dilemma is that I would have no idea how to create the "window" that spawns over the game-window, with the menu options on it.
I can create windows normally, however, if you just Create... |
Posted May 3, 2009 9:47:15 PM
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Are you a Programmer or an Artist?
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3, if you count pixel art. Otherwise, I'll go with 1. |
Posted May 3, 2009 9:40:59 PM
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Favourite game music / recommended listening
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Personally, I enjoy the orchestral versions of the legend of zelda. |
Posted January 26, 2009 10:42:32 AM
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Dose anyone good C++ game tut for begginers
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www.directxtutorial.com is decent for directx related content, this website also has plenty of articles and such as well. |
Posted December 4, 2008 2:28:59 AM
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Visual C++ 2008 Redistributable Package
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If you don't have Visual Studio 2008 .NET installed, you will need to click here.
The Microsoft Visual C++ 2008 Redistributable Package (x86) installs runtime components of Visual C++ Libraries required to run applications developed with Visual C+... |
Posted October 15, 2008 2:45:28 AM
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calculus/velocity accelaration position
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Speaking of Physics (Introductory Mechanics, Heat, and Sound) and Calculus, I'm doing both in college right now, and it opened up a whole new ball game for me, in terms of physics in games, I'm loving the two classes. You learn a lot. |
Posted October 12, 2008 1:29:06 PM
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Creating a Login Server (C++)
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Quote:Original post by Antheus
When client connects, it send username and password hash. You use that to query the database (SELECT passwordhash FROM accounts WHERE username = ...). Using client's IP and port and perhaps some other information, gene... |
Posted October 3, 2008 12:35:40 AM
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View All Replies Made By This User
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