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Some recent topics started on our forums |
How to pass an array of textures with different sizes to GLSL?
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OpenGL 3.2 core
GLSL 1.5
How can I pass multiple shadowMaps to GLSL?
At the moment I do this to pass just one depthMap to the shader:
=== C++/OpenGL ===
GLuint uUniform = glGetUniformLocation(mat->getShaderHandle(), "texture_0");
gl... |
Posted November 28, 2010 3:02:08 PM
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animated 3D LSystem
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Made for the Fraktale course at the Vienna University of Technology.
Video: http://www.youtube.com/watch?v=9zWHh5vwdBw
The Video shows the growth of a LSystem bush. The LSystem has a time component within the intervall 0 and 1 that defines its ag... |
Posted November 25, 2010 12:47:12 PM
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point sprites in opengl 3.2?
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Hi!
I'd like to build a particle system in opengl 3.2 using point sprites but I can't figure out how to access the automaticaly generated texture coordinates. gl_MultiTexCoord0 and gl_TexCoord[].st are deprecated. Is there any other way? |
Posted May 3, 2010 7:34:50 AM
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Some recent replies made on our forums |
[OpenGL] Draw transparent objects
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First, draw all opaque objects. After that, start drawing transparent objects. If transparent triangles overlap other transparent triangles, you have to draw them sorted by distance. If one triangle intersects another, you might have to split th... |
Posted December 23, 2010 8:43:44 AM
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How to pass an array of textures with different sizes to GLSL?
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Yes, thats exactly what i was looking for. Thanks alot! :) |
Posted November 29, 2010 2:09:06 PM
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OpenGL Worms-style rendering
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I suggest you take a look at these 2 topics at the ogre forums:
http://www.ogre3d.org/phpBB2/viewtopic.php?t=32486&start=0
http://www.ogre3d.org/phpBB2/viewtopic.php?t=27394&start=0
Both threads are about Scene Managers for the Ogre Engine. The... |
Posted July 2, 2007 5:00:07 AM
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View All Replies Made By This User
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