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Some recent topics started on our forums |
iPhone remote for Spotify!
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Remoteless; a iPhone remote for Spotify on Windows (and later mac)!
I know this isn't a game, but it all started here for me, and I would really like to show this app I have created.
When I was younger I visited gamedev several times each... |
Posted December 20, 2009 11:59:53 AM
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Art for small iPhone game
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Project name:
Jumper
Brief description:
The game is called Jumper, and you will jump
from platform to platform, you get rockets and a parachute, and you try to avoid spikes..
You jump by dragging the hero like a slingshot and then release him... |
Posted March 22, 2009 10:07:47 AM
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License
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Hello, i have created a game and I am currently making a deal with a company that wants exclusive rights to sell my game as their.
I dont want to sell them the whole system, but i want to let them sell licenses for my game.
Is there any resourc... |
Posted May 2, 2008 6:11:31 AM
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Shuffelpuck and net delay
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Hello!
I have been working with a multiplayer shuffelpuck game (simmilar to airhockey), and i have a huge problem with net delays... I have tried the following:
#1: send input to central server, and then send output back to clients.
The pad (w... |
Posted January 2, 2008 9:52:57 AM
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Threads and performance!
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Hello, i have a problem.
I have two threads, in an audio-system I am creating.
Thread one renders the sound, and requires to run as close to realtime as possible (Running on the Win32, non-realtime OS). This thread renders the sound,... |
Posted May 23, 2007 8:15:48 AM
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Some recent replies made on our forums |
Art for small iPhone game
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Updated with template |
Posted March 22, 2009 11:40:55 AM
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License
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But we are not talking that much money...
If I use a lawyer I would probably lose most of the game profit...
(This is a small side project that probably maximum could make 10% of my income, i have a regular job)
There have to be somebody that done... |
Posted May 2, 2008 6:55:08 AM
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Shuffelpuck and net delay
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ok, i guess that the table-tennis example is the closest...
i think i could manage to put one second of travel-time from pad1 hit to pad2 hit, and with 100 ms delay, that would be like 10% of start of travel would be missed... the problem wit... |
Posted January 2, 2008 4:00:17 PM
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Threads and performance!
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http://folk.ntnu.no/oredsson/sinsynth3.jpg
here is a link to an image of how the synth currently looks.
All modules can be moved around, added, removed etc.
While in PLAY mode, all knobs can be turned and buttons pressed! |
Posted May 28, 2007 7:55:25 AM
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Threads and performance!
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No Fourier, and until the final rendering step, each sin wave consists of 4 numbers: frequency, volume, pan and phase. So for every rendered frame (134 samples in 44.1k rate), i only move about 1k of data through the synth.
In regard to any i... |
Posted May 28, 2007 6:16:31 AM
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Threads and performance!
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Well, the cool thing about sin waves is that you can combine them into other types of waves, for example SAW or SQUARE.
You can find nice formulas here:
http://en.wikipedia.org/wiki/Saw_wave
http://en.wikipedia.org/wiki/Square_wave
The cool t... |
Posted May 27, 2007 6:51:27 AM
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Threads and performance!
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Krek: Perfect! Just what I was looking for! Superthanks!
iMalc: "I'd love to hear how it sounds."
I can upload a sample, but currently Im optimizing my delay system, so it have to wait until this work is done... By combining different elements yo... |
Posted May 26, 2007 7:34:47 AM
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Threads and performance!
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can i change it? |
Posted May 25, 2007 1:48:46 PM
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Threads and performance!
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Thanks, this is version 3 of my synth, version 1 is 4 years old, and my current version is 8 times faster. From version 1 to version 3 i have changed the whole representation of the sound problem, and reduced representation data with 50%, which means... |
Posted May 25, 2007 12:43:11 PM
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Threads and performance!
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Tkanks again, i know that reducing the needed CPU cycles also is a must, but I want the absolute maximum out of this system, so if I can do both, that would be nice (I have already optimized most of the heavy code to a degree where every list is hash... |
Posted May 24, 2007 12:32:11 PM
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