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Get to know Shadebob...  
Full Name Peter Hallström
Nickname Shadebob 
State/Province, Country Skane Lan   Sweden
GD Gathering City Malmo, Skane Lan, Sweden
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Job Description Cellphone repairman 
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Rating 1034  (Rate this user)
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53  
Member Since 1/5/2008 8:26:19 AM
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Some recent topics started on our forums
D3DX10CreateEffectFromFile fails Hello. I'm learning Direct3D 10 and i've run into a problem that I can't solve. I'm calling D3DX10CreateEffectFromFile() to create an effect from HLSL. The HLSL code is present in my project folder. It compiles in the sample I've copied it from. The... 
Posted August 13, 2010 4:14:49 PM
Cloudy Hello again! I've finished a little interactive demo of the latest version of my D3D cloud renderer. It lets you play around with parameters for curves, colors, opacity, size and more. The initialization phase in which the amount of particles and... 
Posted December 18, 2008 3:41:15 PM
Cloudie Hi everybody. These are some captions from my D3D cloud renderer. Although not finished, I post some images as the results way exceeded my expectations. Having little understanding of existing cloud rendering algorithms and light scattering in genera... 
Posted October 13, 2008 3:34:28 PM
Oldschool RPG This is a game I worked on a while ago, which I never finished since I never figured out a good story. It's written in assembler on Amiga and was supposed to be an RPG in the same fashion as Ultima IV and Miracle Warriors for Sega Master Sy... 
Posted August 19, 2008 2:58:51 PM
Headdie Hello again! I made this mesh-to-quadtree-partitioner a while ago. Having read so much about terrain-quadtrees, and not so much about partitioning of arbitrary meshes, I gave it a go. This is test-purpose low-poly render of a flat-shaded object... 
Posted August 13, 2008 10:01:14 AM
Fish eye These funny pics are from my little app that renders a scene in 360 degree's view, real-time. A box-texture is generated, and the six surfaces are extracted and drawn to using a camera with 90 degree's view, pointing in each direction. The texture co... 
Posted January 7, 2008 2:22:12 PM
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Some recent replies made on our forums
D3DX10CreateEffectFromFile fails Quote:Original post by Erik Rufelt Post the code you use for D3DX10CreateEffectFromFile. Also, did you try restarting your computer? I've had a similar problem when a file remained mysteriously opened in Windows Explorer. Nevermind, got it to wo... 
Posted August 13, 2010 6:43:00 PM
D3DX10CreateEffectFromFile fails Quote:Original post by Erik Rufelt My guess is that the file can't be found, or that it's open in another program without sharing. The current working directory could be set differently in your project than in the example. Usually in VC++ the workin... 
Posted August 13, 2010 4:37:28 PM
ZION a Cyberpunk Strategy/RPG OMG, the art is fantastic! I HAVE to play this game! 
Posted August 14, 2009 11:59:40 AM
Need an advice for a math book Google dot- and cross product. They, together with some imagination, will get you far, 
Posted May 9, 2009 8:15:52 PM
Ocean3DInteractive OMG! The videos on the website is breathtaking! Nice work. 
Posted April 25, 2009 4:05:34 AM
Cloudy Quote:Original post by J-Fox Could someone follow my request? I have the feeling that it was overlooked in the last 2 posts and therefore I think it will be again.. I'll get a recorder software and make an avi in a while. 
Posted February 23, 2009 5:42:29 PM
Cloudy Thanks for the appreciations! 
Posted February 22, 2009 2:15:58 PM
Cloudy Quote:Original post by Supercell I got the code to work, I had to make some changes to get it to compile, but so far it works correctly. Thanks for posting this code, this is just what I have been looking for. Nice to hear! I've updated the archi... 
Posted February 4, 2009 3:25:13 PM
Cloudy Hello again. As I've had some issues with compatibility with my build, I've decided to uploaded the Visual Studio project to the following link: Download link Those who are interrested could mess around with it and try to get it working. ... 
Posted January 27, 2009 5:36:35 PM
Real-time realistic Earth rendering Looks totally outstanding! 
Posted December 28, 2008 2:58:42 PM
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