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Some recent topics started on our forums |
Simple Design question about fx file classes
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I have the following question about designing material classes based on fx. files.
Searching in the web I saw that a lot of people are coding each fx file into a class
which handles variables, states and all the stuff of a material.This appro... |
Posted March 16, 2009 2:46:42 AM
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SSAO directx10
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This is a ssao implementation based on a couple of articles I ve found using directx 10.
http://www.codeplex.com/XNACommunity/Wiki/View.aspx?title=Screen-Space%20Ambient%20Occlusion%2c%20c%u00f3mo%20implementarlo&referringTitle=SSAO
http:/... |
Posted October 30, 2008 8:21:25 PM
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Depth error in dx10 md5 model
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Greedings everyone!
I have a small problem with my dx10 md5 loader
The problem is that some regions overlap others (things on the back of the model are showed first and stuff like that) when i apply a texture and I do not know what the
hell... |
Posted September 22, 2008 11:38:23 AM
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Problem with D3DXSaveTextureToFile
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I am trying to create a post effect, and I have to following problem ,if I use
D3DXSaveSurfaceToFile I have the correct screenshot of the screen but when I use
D3DXSaveTextureToFile nothing is rendered
the code is the following
//create te... |
Posted January 17, 2008 2:21:17 PM
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Optimization issues on rendering doom3 models
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greetings i have created a small project which involves of rendering doom3 (md5)
models using directx 9c.There is some dynamic lighting and shadowing
involved and all this contributes to a low frame rate.
I render the triangles by passing them int... |
Posted September 25, 2007 3:46:36 AM
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View All Topics Started By This User
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Some recent replies made on our forums |
Simple Design question about fx file classes
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Thanks you both very much for the answer
first a small mistake when I mentioned map I wanted to say
map<std::string,ID3D10EffectValue*> but thats not important
second I dont thing that these calls are going to be thousands of times in ea... |
Posted March 16, 2009 4:31:09 AM
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SSAO directx10
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Ok this is my last try
I fix some bugs the view direction was totally wrong.I remove the normal difference which was rather stupid did some extra calculations based on
http://www.malmer.nu/index.php/2008-04-09_ssao-c-style-pseudo-source-c... |
Posted November 22, 2008 12:36:54 PM
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SSAO directx10
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Ok this is my last try
I fix some bugs the vire direction was totally wrong.I remove the normal difference which was rather stupid did some extra calculations based on
http://www.malmer.nu/index.php/2008-04-09_ssao-c-style-pseudo-source-c... |
Posted November 22, 2008 12:36:35 PM
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SSAO directx10
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Ok this is my last try
I fix some bugs the vire direction was totally wrong.I remove the normal difference which was rather stupid did some extra calculations based on
http://www.malmer.nu/index.php/2008-04-09_ssao-c-style-pseudo-source-c... |
Posted November 22, 2008 12:36:18 PM
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SSAO directx10
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ok ill not sleep till I get it done here is the shader if anybody can help I ll appreciate it ;)
I ve used a mix of stuff from the following sites
http://www.codeplex.com/XNACommunity/Wiki/View.aspx?title=Screen-Space%20Ambient%20Occlusion%2c%20c... |
Posted November 19, 2008 12:05:56 PM
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SSAO directx10
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I did some work after all the previous comments :) and this is the result i think its almost (not very sure )correct
still it is looking more ambient occluded than my first screenshot (which really sucked after all ) |
Posted November 18, 2008 1:09:03 PM
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SSAO directx10
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Found a mistake in the ssao shader instead of getting the depth I was getting the normal also I fix (I think I did) the view directin vector to the far frustrum plane. |
Posted November 5, 2008 2:43:59 PM
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SSAO directx10
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Truly appreciate all the answers .Ill keep working on it.Strongly believe on the last comment the normals are wrong |
Posted November 3, 2008 5:32:43 AM
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A Hobbyist Game Engine Post Mortem
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This is a great article cause there are many people including me who are trying
to write a 3d engine in their spare time .I am a software engineer but in a different field than 3d graphics,my professional interests are oracle development and ERP sof... |
Posted October 31, 2008 7:33:33 AM
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SSAO directx10
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No it is not directional lighting,just the depth data and normal info
Maybe some of my calculations are wrong (Iam a hobbyist after all) any suggestion ;;;.Bummer and I was so happy about that :)
I see what u mean u are more than right .something i... |
Posted October 31, 2008 4:44:01 AM
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