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Some recent replies made on our forums |
Circular Tetris
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This is hard :) |
Posted October 16, 2010 4:45:05 AM
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OpenAL Attenuation
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Check if you are using single-channel sounds. OpenAL attenuation doesn't work with stereo sounds. |
Posted August 10, 2010 2:20:26 AM
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Sandbox
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Quote:Original post by TadasZ
What additional functionality do you expect? It would be nice to hear.
One of the features I would expect in a world editor is othographic scene projection.
Don't have plans using this tool by now, but who knows :) |
Posted June 14, 2010 3:37:47 PM
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Sandbox
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Nice tool :) Do you have plans improving it? |
Posted June 13, 2010 4:22:43 AM
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Hovercraft
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LOL, my fault. I was to lazy to check out system requirements :)
I think the camera should not be bound to the hovercraft so strictly because this eliminates the feel of speed and distance from terrain.
All in all, it's a good start :) |
Posted April 29, 2010 2:10:03 PM
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Hovercraft
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The game asked for "PhysXLoader.dll". I downloaded it from dll-files.com and now the game crashes, the last message I see is "Loading terrain...". My system is 64-bit Vista, if this will help... |
Posted April 29, 2010 12:18:18 PM
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(c++) auto-initialize basic variables?
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One dirty trick:
In your class, define something like int _end; as the last parameter, then in constructor: memset(this, 0, int(&_end) - int(this)); |
Posted April 7, 2010 2:16:40 AM
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opengl depth buffer
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Your calculated winDepth values are -10, -9, -8..., and they are out of defined visibility range. Don't know about your specifics, but my bet is you should write:
winDepth = getWindowWithLayer(i)->layer + Z_NEAR; |
Posted April 7, 2010 1:44:03 AM
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3D Car Model
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BMW 1er? :)
It would be nice to see some screens from your modeling app. |
Posted March 31, 2010 12:35:15 PM
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How to get size from OggVorbis_File?
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Don't know if there is a way to do this, but you can use dynamic container like vector<char> and decode ogg stream block-by-block. That is exactly what I do. |
Posted November 4, 2009 3:12:45 PM
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