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Get to know A-E...  
Full Name Arvydas Burdulis
Nickname A-E 
State/Province, Country Kauno Apskritis   Lithuania
GD Gathering City Kaunas, Kauno Apskritis, Lithuania
Contact Info
Homepage URL http://ae.gamedev.lt 
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Current Occupation
Job Title Programmer 
Job Description Educational game programmer 
Other Interesting Details
Rating 1024  (Rate this user)
Number Of Posts
In our forums
26  
Member Since 4/14/2007 11:05:29 AM
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Some recent replies made on our forums
Circular Tetris This is hard :) 
Posted October 16, 2010 4:45:05 AM
OpenAL Attenuation Check if you are using single-channel sounds. OpenAL attenuation doesn't work with stereo sounds. 
Posted August 10, 2010 2:20:26 AM
Sandbox Quote:Original post by TadasZ What additional functionality do you expect? It would be nice to hear. One of the features I would expect in a world editor is othographic scene projection. Don't have plans using this tool by now, but who knows :) 
Posted June 14, 2010 3:37:47 PM
Sandbox Nice tool :) Do you have plans improving it? 
Posted June 13, 2010 4:22:43 AM
Hovercraft LOL, my fault. I was to lazy to check out system requirements :) I think the camera should not be bound to the hovercraft so strictly because this eliminates the feel of speed and distance from terrain. All in all, it's a good start :) 
Posted April 29, 2010 2:10:03 PM
Hovercraft The game asked for "PhysXLoader.dll". I downloaded it from dll-files.com and now the game crashes, the last message I see is "Loading terrain...". My system is 64-bit Vista, if this will help... 
Posted April 29, 2010 12:18:18 PM
(c++) auto-initialize basic variables? One dirty trick: In your class, define something like int _end; as the last parameter, then in constructor: memset(this, 0, int(&_end) - int(this)); 
Posted April 7, 2010 2:16:40 AM
opengl depth buffer Your calculated winDepth values are -10, -9, -8..., and they are out of defined visibility range. Don't know about your specifics, but my bet is you should write: winDepth = getWindowWithLayer(i)->layer + Z_NEAR; 
Posted April 7, 2010 1:44:03 AM
3D Car Model BMW 1er? :) It would be nice to see some screens from your modeling app. 
Posted March 31, 2010 12:35:15 PM
How to get size from OggVorbis_File? Don't know if there is a way to do this, but you can use dynamic container like vector<char> and decode ogg stream block-by-block. That is exactly what I do. 
Posted November 4, 2009 3:12:45 PM
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