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Some recent topics started on our forums |
GPU-based river (waterflow) simulator!
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This is a project I've been playing with the last month or two (after getting sacked when Free Radical went bankrupt..). I did the basic parts of GPU-based 'fluid over terrain' simulation code a couple of years ago but never had time to make it actua... |
Posted February 26, 2009 5:31:23 PM
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Some recent replies made on our forums |
GPU-based river (waterflow) simulator!
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I realise this might have been slightly delayed ;) but better late then never:
http://vertexasylum.com/2010/10/30/gpu-based-water-simulator-thingie/
(short description posted, but full project source now available!)
[Edited by - qwerty7 on... |
Posted October 30, 2010 7:32:38 PM
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GPU-based river (waterflow) simulator!
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Quote:Original post by spacerat
I just noticed - a similar project has just been presented on this years Eurographis
http://artis.imag.fr/Publications/2009/YNBH09/
Abstract: "In this paper, we present an algorithm for the interactive simula... |
Posted June 21, 2009 10:42:07 AM
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GPU-based river (waterflow) simulator!
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Quote:Original post by msomeone
seems like there wont be any articles about this nice technique =(
Oh c'mon stop moaning, be patient :)
The thing is: I'm working on this when I've got time, mostly on weekends, but I've underestimated t... |
Posted June 21, 2009 10:37:14 AM
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GPU-based river (waterflow) simulator!
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Quote:Original post by msomeone
seems like article will never happen, so pity... :(
sorry mate, have more important things to take care of before I can start working on articles.. but no worries, I'll do them. |
Posted May 16, 2009 11:31:02 PM
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GPU-based river (waterflow) simulator!
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And yes, in case anyone was wondering why I wasn't responding to private messages, the explanation is simple: I'm an idiot and didn't notice them.
In other slightly more interesting news: I've started writing the intro article that will deal wi... |
Posted April 4, 2009 1:44:20 PM
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GPU-based river (waterflow) simulator!
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Quote:Original post by msomeone
qwery7, up? ^_^
I've been abducted by aliens! But they promise they'll get me back as soon as possible.
Yes, yes, the article will be there eventually. :) |
Posted April 4, 2009 1:05:28 PM
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Accumulative Screen Space Ambient Occlusion
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Brilliant, just brilliant! Great way of reusing previous frame data that would otherwise be lost! |
Posted March 10, 2009 4:38:24 PM
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GPU-based river (waterflow) simulator!
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Quote:Original post by msomeone
qwery7, any chance to study a lil bit more about your algorithm? :) Are you going to provide source code?
Yes, yes, I'm planning on writing a set of shorter articles that should explain everything, I'm just quit... |
Posted March 10, 2009 4:36:44 PM
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GPU-based river (waterflow) simulator!
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Quote:Original post by rvkennedy
This is because, since DirectX 9.0c, Microsoft have split DX functionality between the plain d3d dll's - d3d9.dll, d3d10.dll - and the d3dx dll's - d3dx9_xx.dll. And to run a DX program the end user needs a copy of t... |
Posted March 1, 2009 1:26:26 PM
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GPU-based river (waterflow) simulator!
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Hey and thanks to all!
I'll wrap all my replies into one message as I'm writing this in notepad - I finally got the basic internet connection (just
moved to a new home) and it seems like I'm stuck with mobile broadband dongle as my o... |
Posted March 1, 2009 1:23:24 PM
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