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Some recent topics started on our forums |
Want to check my hardware?
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Hi
My computer at work feels very slow on pretty much every task. Video and audio are lagging and when I try to compile through visual studio it's usually freeze for almost a minute. When I tried to speak to the IT-support deparment they told m... |
Posted October 13, 2010 6:26:58 AM
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Progressive distribution continouty check?
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Hi
I'm currently working on a thing where I need to determine what kind of clothing a person is wearing from a video feed. The lighting conditions are unknown. The person is masked and I also got a skeletal representation to my disposal. I got... |
Posted June 6, 2010 11:58:02 AM
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Collision detection with depth buffer as only information
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Hi
I have a depth buffer as the only information of the geometrical constitution of a scene. I would like to know the best way to perform collision detection between an arbitrary object and the scene? Can I use the depth buffer directly or shou... |
Posted July 6, 2010 11:44:22 AM
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Compression with YCoCg or other model?
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Hi
I got 3 textures with similiar hue but different luminance. I want to compress the textures from 3->2. Therefore I was thinking of using the YCoCg model and store the independent Y's in one texture and the average CoCg in another.
I wa... |
Posted February 25, 2010 12:16:23 PM
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Deferred Rendered Radiosity from First Person Perspective
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I have developed an global illumination algorithm as part of a master thesis. Download it here. You need to have DirectX installed and a GPU with shader version 3 capabillities. It’s runs in real time and the light source is attached to the camera.... |
Posted March 6, 2007 11:11:05 PM
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Deferred rendered sun flare, mirror system, dynamic sky, etc
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Hi
I have been working on a demo for a while (2.5 month). It's main purpose is to help me find a new job. The goals throughout the development has been to blend a few graphical components / special effects, while creating a "wholeness" in the p... |
Posted October 23, 2009 10:35:56 AM
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Contractor
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If you get offers like
x month contract position at £xxx per day
What does that mean in reality? If we are talking well-established studios. If you have to work 6 days in a week due to milestones, will you get paid for 6 days or just 5? I guess... |
Posted December 4, 2009 5:09:58 PM
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ddx & ddy always return 0?
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Hi
I was thinking of using ddx & ddy to obtain the u tex coord derivate in screen space, but they always return 0 in my code:
VS_OUTPUT VS( float4 pos : POSITION, float3 norm : NORMAL, float2 uv : TEXCOORD0)
{
VS_OUTPUT Output;
Output.po... |
Posted November 13, 2009 4:17:34 AM
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Best way to compress fraps videos?
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Hi
I have captured some videos of an application with Fraps. The quality of the videos is high but the size is rather large. So I was thinking of compressing the files. The quality of the output video need to be rather high, since the input got seve... |
Posted November 7, 2009 6:28:47 AM
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Error: The Direct3D device has a non-zero reference...
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Hi
I recently published a demo. I tested it on 3 different machines before and never any error messages of this kind showed up. A couple of people informed me that they got following message:
Error: The Direct3D device has a non-zero referen... |
Posted November 6, 2009 3:56:30 AM
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View All Topics Started By This User
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Some recent replies made on our forums |
Vertex cache optimization still worthwile?
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Interesting question. I have noticed that post transform caching can give huge benefits in certain situations. Isn't the ptc generally implemented as a FIFO queue? And probably a certain piece of the IB would be processed on the same processor g... |
Posted September 4, 2010 1:51:47 PM
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Onion Skinning
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I have worked very little with java. But can't you just disable clearing of the render target each frame and use alpha blending when drawing each new frame. |
Posted September 4, 2010 1:39:30 PM
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Collision detection with depth buffer as only information
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Let say that the scene is static except for the objects bouncing around; then the collision mesh didn’t have to be computed in real-time. Is there such algorithms?
If I would look into using depth buffer directly, I do have the beginning of an i... |
Posted July 7, 2010 5:05:20 AM
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Progressive distribution continouty check?
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Quote:Original post by Jason Z
Sounds like a very interesting application - hopefully you can show some results once you get it working!
This type of a problem can be approached with a classification technique, such as a Support Vector Machi... |
Posted July 6, 2010 11:32:21 AM
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Imagine - 48k Intro released at Breakpoint 2010
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I liked it, more esthetically appealing than most commercial products (games) :) |
Posted April 8, 2010 6:43:02 PM
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Compression with YCoCg or other model?
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Quote:Original post by Medium9
I guess any color model that separates luminance from color would be suitable, however YCC has the nice property of a comparably extremely cheap transformation from/to RGB, wheras HSV/HSL or even more complex formats o... |
Posted February 28, 2010 11:17:46 AM
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Deferred rendered sun flare, mirror system, dynamic sky, etc
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Quote:Original post by mindbound
A possibility to see the source, perhaps?
Sure, after all, it's Christmas :)
I send you a private message with the link |
Posted December 16, 2009 5:05:42 PM
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Contractor
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Quote:Original post by Obscure
Quote:Original post by 51mon
Thanks, I will ask them. You wrote that contractors are more easily fired. If I sign a contract for x month am I guarantied to get paid for these or can I be fired any day?
Why would you... |
Posted December 7, 2009 6:33:43 PM
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Contractor
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Quote:Original post by frob
If you have no other information to go on, assume a normal work week.
You will need to get additional details before agreeing to the job.
Contracts are open to negotiation. That kind of contract is general... |
Posted December 5, 2009 12:41:07 PM
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What to expect in tech interviews (game dev companies)?
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Expect the unexpected. Some companies only requires a small chat (usually the ones who wish to expand fast). Other times you have to go trough tests that lasts for days.
Many interviews start with a written test though (0.5 - 1.5 hours). |
Posted December 4, 2009 9:18:06 PM
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View All Replies Made By This User
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