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Some recent topics started on our forums |
Terrain Editor
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This is a two month project I just completed. It is not as polished as I'd like and there are several things I wish I had done differently, however the results are to my liking.
The editor allows you to generate your terrain through a fault forma... |
Posted August 9, 2006 11:52:09 PM
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[MDX 2.0] SDK Light Sample
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I took the SDK Light Sample and converted it to mdx 2.0. I couldn't get the cylinder to light. So I took out the vertex buffer and just used a sphere for simplicity.
I've been looking through posts and changing my code for hours now and still no... |
Posted July 31, 2006 10:25:31 AM
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MDX - Low FPS with terrain
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Unless I'm mistaken, a Quadtree is the way to go.
I've implemented one. I tried the route of using one index buffer, limited in size. I update the indices every frame based on camera frustum. This was way too slow.
Attempt 2.... |
Posted July 19, 2006 8:51:10 PM
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MDX - Lighting Texture Splatted Terrain [RESOLVED]
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I can't seem to figure out why my terrain doesn't light. I've tried changing the vertex color itself & tried hardware lighting. I believe it has to do with the TextureStages, but I've got no idea.
protected void SetupSplatting()
{
this.D3D... |
Posted July 15, 2006 1:59:07 PM
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Texture Blending
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I trying to blend a mask texture and a regular texture together. The problem is that the detail of the regular texture doesn't show. It becomes one color.
// Setup
this.D3DDevice.RenderState.CullMode = Cull.None;
this.D3DDevice.RenderS... |
Posted June 25, 2006 7:38:46 PM
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undeclared identifier error (SOLVED)
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For simplicity, lets say I have 3 files: main.cpp, event.h, eventcontroller.h
event.h contains a class cEvent, which uses eventcontroller's singleton
eventcontroller.h contains a class cEventController, which uses a pointer of cEvent
main.h... |
Posted June 8, 2005 12:18:07 PM
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asychronous and FD_ACCEPT ( SOLVED )
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The windows handler continues to send an FD_ACCEPT message, even after I've accepted the connection. The client connects succefully, but the server continues to accept the same client over and over again. It is quite annoying. How can I stop this... |
Posted April 19, 2005 7:29:31 PM
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trouble casting a ray
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Hi, I'm having trouble casting a ray from the camera. I'm trying cast a ray from the position of the mouse. I have calculated the camera axises and I've normalized the mouse coordinates so that both the x and y position go from -1 to 1. I'm trying... |
Posted March 16, 2005 1:11:43 AM
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how show terrain be represented in an engine?
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I'm currently working on a 3D Engine and I've hit a wall as to how I should represent the terrain in the world. The clear things up, I would like to know the most efficient way to represent it for speed purposes. Right now I am debating o... |
Posted November 10, 2004 12:15:15 AM
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trouble with textures in multiple windows
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Hi, i'm having trouble with displaying my textures in multiple windows. I set the context to be rendered on before i want to draw on each window. The problem comes in when i'm trying to draw textures. The first window i'm drawing on... |
Posted November 25, 2004 2:30:12 AM
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View All Topics Started By This User
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Some recent replies made on our forums |
linking error
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I believe you are missing
DisplayManager::
infront of LoadSurface |
Posted September 30, 2006 12:35:20 AM
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[C++] Significance of **?
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I mainly program in C# now, so others who freaquent C and C++ can correct me if I overstep my bounds.
I believe the ** means a pointer to a multidimensional array. It could also be written as *ppData[]. I've also seen ** used to reference an arr... |
Posted September 30, 2006 12:07:48 AM
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Terrain Editor
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Thanks again for the comments!
I certainly will take a look at each of those techniques now that the heat of the dead-line is long gone. |
Posted August 11, 2006 4:03:46 PM
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Terrain Editor
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Thanks for the comments! I finally got everything up and running last night and the presentations have set me back.
I'm posting some screenshots of the editor itself now.
No, I didn't get LOD added. I had some difficulty with geometry managem... |
Posted August 10, 2006 4:39:56 PM
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[MDX 2.0] SDK Light Sample
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I've noticed others have had the same problem as I, and they too haven't received help. Maybe it will remain a mystery. I just find it hard to believe that lighting in mdx 2.0 is just down right broken. |
Posted July 31, 2006 7:50:10 PM
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MDX - Low FPS with terrain
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Awesome, I'll take a look at it right away!
Thanks for the help. |
Posted July 20, 2006 9:35:40 AM
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c# direct3d read from vertexbuffer
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Lets say you're using CustomVertex.PositionOnly.
Then you should be able to do it with:
CustomVertex.PositionOnly[] array =
vertexbuffer.Lock(0, LockFlags.ReadOnly) as CustomVertex.PositionOnly[];
vertexbuffer.UnLock(); // when done... |
Posted July 15, 2006 1:36:26 PM
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Texture Blending
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Awesome! I've been trying to solve this problem for a few days now.
Thank you for the help! |
Posted June 25, 2006 9:59:22 PM
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Problem with dxguid.lib fatal error LNK1103
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Are you linking these libs:
d3dxof.lib
dxguid.lib
d3dx9d.lib
d3d9.lib
winmm.lib |
Posted August 18, 2005 8:37:27 AM
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What are your views on the Torque Engine?
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I played around with it for a bit close to a year ago. I unfortunately bought a book (can't remember the name), that wasted my time. I didn't buy the license at the time because I was still confused and I didn't understand what was going on wi... |
Posted August 12, 2005 2:35:36 PM
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View All Replies Made By This User
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