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Get to know eal...  
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Member Since 7/2/2004 11:28:12 PM
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Some recent topics started on our forums
Ravage "Ravage" is a single player death-match style game I've been working on for the past couple months. It features several game modes including: free for all death-matches, team matches (up to four teams), and team domination. There are 12... 
Posted April 24, 2006 5:14:14 PM
base class needed in multiple headers In my curent game project there is a base class known as physics_obj defined in physics.h. It contains the basic physics variables and functions needed by things like projectiles and players. But if both players.h and projectiles.h need acess to phys... 
Posted January 26, 2006 3:02:50 PM
generating ti-89 files I'm working on an animation player for the ti-89. A program on the computer converts the bitmap frames into a calculator format, then a program on the calculator reads those files. The only thing is that, if I write data into the... 
Posted October 16, 2005 1:54:24 AM
packets being queued up? Sorry for asking this, I'm pretty new to network programming. I'm using ENet to make a simple (although not simple enough) multiplayer game as my first network project. I notice when I connect to the server and have the game running in full screen... 
Posted May 26, 2005 2:33:20 AM
using the alpha channel I've been working on my first windowed program in d3d. To use the desktop color format I've been doing: D3DDISPLAYMODE mode; D3D8OBJ->GetAdapterDisplayMode( D3DADAPTER_DEFAULT , &mode ) ; I think in my case it's D3DFMT_X8R8G8B8. Howe... 
Posted April 23, 2005 1:06:47 AM
my game made it ...on a website without me submitting it there (kindof a big deal since it's the only thing I've made so far). But anyways, I think the language is polish and I wish I knew what they were saying. If anyone can understand it, do you mind givi... 
Posted April 8, 2005 8:19:15 PM
memory leaks i've been doing c++ for a while now but don't quite understand memory leaks. for example, what types of resources\variables need to be released in order to avoid leaks? and how can you tell if a program is leaking memory? i haven't really thought abo... 
Posted February 18, 2005 11:02:19 PM
distorted textures in d3d (screenshot) first, here is a picture of the map editor i'm working on. the thing i can't figure out is why the square texture is fuzzy looking in some places. does anyone know why that would be happening?  
Posted February 5, 2005 8:23:12 PM
d3d textures && alpha blending is there something specific you have to set up if you want to use alpha blending on triangles that have textures? it otherwise seems to work fine if the primitive has no texture. [Edited by - eal on January 23, 2005 12:37:28 AM] 
Posted January 23, 2005 1:04:36 AM
freeing linked list data i'm learning about making linked lists, and was wondering what the proper way to release a node is. i know how to exclude nodes from the loop, but how should i free the data it previously took up? thanks in advance. //pnode is the previous node,... 
Posted January 2, 2005 10:04:30 PM
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Some recent replies made on our forums
I'm not going out for halloween, dammit Go feel sorry for yourself somewhere else OP. Yes, you are obviously a bad person, not in a good way. Unless your friends are as jisjointed as you, they all think you are lame (whether or not you believe it). Not simply because you decided not to... 
Posted November 3, 2008 1:41:58 AM
Our governments suck. Why do we love them? People will never be perfect, and most things designed by people are imperfect, including government. To call all governments evil is a huge oversimplification. While probably all governments have been guilty of some criminal behavior at some poi... 
Posted July 13, 2008 10:17:57 PM
Hairspray This may happen to you if you use hairspray. Don't do it. It happened to my friend's nephew, we were shocked to learn he had been using it. 
Posted June 13, 2008 2:29:03 PM
My posters are falling down... double sided foam tape! I found a random roll of this stuff around my house, and it's been working great for posters. It's quite strong and doesn't seem to pull paint off the wall. Last time at my apartment I used scotch and duck tape for poster... 
Posted January 27, 2008 2:57:34 PM
i made some more music... take a gander Hey, I liked them, they're relaxing. How far along are you on the album? 3? 
Posted October 26, 2007 4:27:02 AM
Portal I haven't played the real thing, but some guys DID make a 2d version of it in flash (link). I'm on level 37, quite fun-ish. The concept works perfectly, I can't imagine it being better in 3d. 
Posted October 11, 2007 7:42:54 PM
Need Excel guru - Duplicate cells Quote:Original post by _Sigma superpig, can you elaborate? I'll try... =INDIRECT(ADDRESS(INT((ROW()-StartCopyRow)/4)+StartRow,StartCol)) StartRow and StartCol are integers where the source data starts and StartCopyRow is where the duplica... 
Posted October 2, 2007 6:30:50 PM
The Lounge through the ages Quote:Original post by Goober King No it hasn't. I remember times long before it was around. The past few years things have changed a bunch. Not really sure if its a good thing or a bad one but I will say the Lounge is a lot less interesting th... 
Posted July 22, 2007 4:54:59 PM
The Lounge through the ages Quote:Original post by load_bitmap_file I remember the lounge being pretty active before the Great Forum Reset (I don't know about page 3, but certainly page 2 spillover). After that horrible week, it took a while for GameDev in pretty much all its... 
Posted July 22, 2007 2:57:53 PM
Evolutionary reason for taste Our sense of taste was a major factor for survival in primitive times. Like Fuzztrek pointed out, taste evolved to often protect us from eating poisonous or rotting food. Also consider that foods which have pleasant tastes generally contain more... 
Posted May 31, 2007 11:03:31 PM
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