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Some recent topics started on our forums |
Lumina Space Shooter
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Lumina Space Shooter was project made in two weeks with the idea of testing our engine. Daniel Lins is the Engine and Game programmer and Fabiano Araruna is the Musician and Art Designer.
It was a great experience to finish this project and this... |
Posted April 17, 2006 9:46:59 PM
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Boost Test Unit
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I made a simple framework to use with boost::test that use the concept of the TUT
You just have to change the main.cpp, addin your functions and change one define to tell how many function you have.
// main.h
#include "boost/test/inc... |
Posted December 15, 2005 10:20:31 PM
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Occlusion in Hardware
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As far as i know, the occlusion culling that we have now, are just querys. I know that sometimes a occlusion query is needed, but why don't hardware do a occlusin cullign directly in hardware withou querying information back?
someting like this...... |
Posted December 9, 2005 9:32:40 PM
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GLSL linking problem (C9999)
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i'm having a little problem with glsl...
when i use the gl_LightSource[0].position, for example give me a link error...
(20) : fatal error C9999: not a leaf in member select (39)
I look everywhere for a error table of the glsl compiler with... |
Posted November 26, 2005 6:45:38 PM
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2 textures coordinates for 1 vertex
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oh...hello...
i´m exporting my geometry from MAX with a plugin that i´m doing... everything is ok, just one problem... sometimes in the max the number of the textures coordinates is greater than the number of vertices... meaning that some vertice... |
Posted February 28, 2004 2:05:55 PM
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Shadow Map in a TNT
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only recently i discovered that my poor TNT could do Shadow Map... so i get the courage to try...
the problem is that i think everything is right ( everybody always think )... i was using the www.paulsprojects.net shadow example, and my code i al... |
Posted February 8, 2004 8:54:49 PM
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Dx9 Bug with MFC
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I’m compiling a MFC program with DX 9 and this error occur..
d:\DXSDK\Include\d3dx9math.h(390) : error C2061: syntax error : identifier ’THIS_FILE’
d:\DXSDK\Include\d3dx9math.h(390) : error C2091: function returns function
d:\D... |
Posted July 4, 2003 3:43:43 PM
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Problems with my skydome
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Some time ago i started my sky admin class... ok... i read a lot of resources about the subject, the messages here in the forum etc... and i decided to make the sky in a dome....
So i made the dome by code... everything OK... then i decided to ren... |
Posted June 13, 2003 1:12:49 PM
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DevIL and Raytracer
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well... i have to simply questions...
1) I’m making a height map editor. When you have already made your terrain i want that model save the result in a image ( one of the possible ways of saving the terrain ). So i decide to use devIL... |
Posted December 28, 2002 2:18:46 PM
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Display List and Transformations
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if i made a glTranslatef() inside of a DL, OGL will made the calculations of the glTranslatef() every time i render the DL, or it will made the calculation on the time i create it.
Saying with others words... If i create a DL with matrix transform... |
Posted April 14, 2002 10:07:33 AM
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View All Topics Started By This User
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Some recent replies made on our forums |
XNA Storyboard Animation project
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I have a XNA project too, in Codeplex ( http://machinaaurum.codeplex.com/ ), maybe we can exchange some ideas. I will send you a private message with my email and live messenger. |
Posted September 18, 2010 2:41:00 PM
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XNA Storyboard Animation project
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Exactly... the inheritance is really a problem...
but for example...
FloatAnimation fa = new FloatAnimation()
{
Duration = TimeSpan.FromSeconds( 1.0 ),
From = 0.0f,
To = 1.0f,
TargetAction = ( value ) => UserControl.Opac... |
Posted September 17, 2010 4:24:52 PM
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XNA Storyboard Animation project
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Although the Silverlight/WPF Story Board approach is very powerfull, the animated object need to implement a very intrusive contract ( the inheritance and the Dependecy Properties ).
Why not make a more functional approach? |
Posted September 17, 2010 2:43:48 PM
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Visual Studio Error using Vistual Studio 2008 Pro no cmd.exe ?
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This can help you?
http://social.msdn.microsoft.com/Forums/en-US/vcgeneral/thread/8f6d94d5-a6c7-423f-aabe-5119a45939f2
http://social.msdn.microsoft.com/Forums/en-US/vcgeneral/thread/24604bef-3632-47c3-97db-ee229f77a24c
http://yurimahgi.space... |
Posted June 11, 2009 11:15:10 PM
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cvs, svn, or git, and which online service?
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As Yann said: in a commercial project a centralized repository is much better because back-up is really easy. In a distributed scenario is very hard to know what to back-up, who has the important information ( sure you can have a centralized reposito... |
Posted June 11, 2009 8:10:04 PM
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cvs, svn, or git, and which online service?
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First i want to quote the book "Version Control with GIT".
"Git’s initial support for submodules was unapologetically
awful—for the simple reason that none of the Git developers had a need for them.
[...]
As of this writing, the KDE project is... |
Posted June 11, 2009 8:00:20 PM
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Grasping MVC (V - C separation)
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Yes. The game loop could be something like..
Input->Update();
Network->Update();
foreach ( IController c in _Controllers )
{
c->Update();
}
foreach ( IView v in _Views )
{
v->Update();
}
And with this approach... |
Posted June 3, 2009 5:29:33 PM
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Grasping MVC (V - C separation)
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Another example that came to my mind.
If your game will have a server the GenericController example that i gave above can work with the NetworkController. Interpret the commands from the network as a decorator to the generic controller.
And the s... |
Posted June 3, 2009 4:20:56 PM
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Grasping MVC (V - C separation)
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In this case the card selection depends on how the card are rendered. So i would create a layer of abstraction using the Decorator Pattern.
Intead of the controller look for keyboard or mouse i would make a generic controller that interprets... |
Posted June 3, 2009 4:12:13 PM
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Grasping MVC (V - C separation)
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The controller class interprets the input information that you have and translates them to models modification.
if ( A button is pressed )
{
player.position ( 0 )
}
That´s the only thing the controller class do.
The model classes ... |
Posted June 3, 2009 12:21:56 PM
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View All Replies Made By This User
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