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Some recent topics started on our forums |
[LINUX] Tux Picross
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Hi,
I'd like to introduce Tux Picross, a Picross clone in SDL / C++.
Screenshots (oldest to newest):
Features:
* basic picross gameplay
* no hints mode: do not automatically prevent incorrect tile hits - the player must solve the
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Posted March 14, 2010 5:10:19 AM
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open source cross platform pacman clone
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Yes, I know everybody here has probably written their own pacman clone while learning :)
Without further ado, here's mine:
http://github.com/schuay/pacman/tree/master
Installation on linux:
* dependencies: 'sdl' 'sdl_ttf' 'sdl_gfx... |
Posted July 19, 2009 6:40:15 AM
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Allegro: Sound while application is inactive
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So I recently started adding sounds to my Allegro programs, and it's been very simple and works great, except for one thing:
when the window is switched to the background, the sound sort of hangs on a part of the sample that was playing a... |
Posted June 15, 2007 4:09:08 PM
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Bash my code!
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Hello again, since my recent thread here I've decided to recode my game caPman (any similarities to Pacman are purely coincidental) from the ground up.
After a few days of work, it's now in playable state. Nowhere near complete, but the basic gam... |
Posted June 11, 2007 6:39:03 PM
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Help: what to do next?
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Hello everybody, I stumbled upon this site a few days ago and it's been an awesome resource, thumbs up!
First, a bit about my current situation. I recently decided to once again take up the computer sciences course at university this fall. As... |
Posted June 7, 2007 3:22:51 PM
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Some recent replies made on our forums |
A Lemmings clone..a reasonable goal for a newbie? Help with planning.
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Quote:Original post by lebenski[...] use of Allegro. I like that this seems to provide a relatively simple interface based on some directX stuff. It seems like a good place to start. A book that combined C++ and Allegro would be ideal.
As... |
Posted September 28, 2007 5:02:31 AM
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Input/Output to file in a windows application (c++)
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Is there any reason why you're putting the first four includes in quotes "" rather than <> ? I'm guessing that's where the error come from. Instead, add the DirectX SDK directories to the includes directory list and put those headers in <>... |
Posted August 30, 2007 5:56:09 AM
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Direct3D in 2D, transformations
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If you're calling DrawText() several times per frame, create your own sprite object and pass that instead of passing NULL, which I'm guessing automatically creates and releases a sprite object every frame. The SDK help files recommend passing a sprit... |
Posted August 23, 2007 7:39:50 AM
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C# Workshop - Project 2: Character Generator
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JWalsh and all the other staff here, I wanted to let you know that I have alot on my hands at the moment and that I will probably be late with completing project #2, but I'm still actively following the course.
Thanks once again for takin... |
Posted August 22, 2007 11:13:14 AM
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Finished
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Only the original poster and moderators can edit posts :)
Edit: ah.. right you are!
[Edited by - Gyna on August 10, 2007 12:53:22 PM] |
Posted August 10, 2007 8:53:52 AM
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C# Workshop - Week 1 (Ch. 1 - 4) - Beginners
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priceless! |
Posted August 9, 2007 5:02:06 PM
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resource.h?
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i'm assuming your resource.h file is in your project directory?
use #include "resource.h"
instead of #include <resource.h> |
Posted August 8, 2007 7:46:54 AM
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MazeGen.Room.rWall': cannot have instance field initializers in structs
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hey foolios!
first, in your struct
public struct Room
{
string rWall = "|";
string floorDwn = "_";
}
you need to define the fields as public to make them accessible from the outside.
second, you can't initi... |
Posted August 5, 2007 4:22:07 PM
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You may now post code
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Hey! I think I took a bit of a different route in the way the map is stored.
I have it like this:
11111
10101
11111
Where the 1's are walls and the 0's are free spaces. The outer walls enclosing the whole maze are also stored in this arra... |
Posted August 4, 2007 5:22:15 AM
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C# Workshop - Week 3 Review Questions
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Quote:Original post by shawnre
9. An expression must always be placed before or after the unary operator symbol?
Before or after
From what I gathered, the unary operators always come before the expression. Can someone confirm this?
Edit:... |
Posted July 24, 2007 7:00:20 AM
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