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Some recent topics started on our forums |
Python is quite different from C++
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I am just curious about something, and I didn't find any specialized forums for python.
In the interactive shell, I did something like this:
>>> hello = input()
[i]hello[i]
>>> hello
'hello'
>>> input = input()
hello... |
Posted August 16, 2010 1:34:26 PM
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C++: Passing Arrays into Functions
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Hello everyone,
I am taking a Computer Science class where I'm learning a little bit (hardly any) C++, and one of our projects was to make a function to sort an array. The teacher gave us the definition for the function which was:
void bubb... |
Posted November 26, 2009 3:28:53 PM
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Learning from books
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Hello,
I've been around here a little bit (you probably don't know me actually) and I've asked a couple questions about books, mainly because I don't want to waste my time reading a book that will teach my bad programming techniques, or anything l... |
Posted November 23, 2009 11:00:04 AM
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Enumeration vs #define
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So as I was reading C++ Primer as I always do these days...
I ran across the enumerated type, and I've also known of #define for a while. I want to ask, what is the difference between the two? You can't change either as they are both constant as... |
Posted November 5, 2009 4:26:09 PM
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less than opposed to not equal in for loops
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Hi, I had a question about how a for-loop should be set up. In C++ Primer, the author seems to use != instead of < in all the for-loops, but my question is, why?
What if you set up a for loop as such:
for (int i = 0; i != 11; i += 2)
then yo... |
Posted November 2, 2009 7:02:42 PM
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Deadlines
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Hello,
Me and my friend were discussing stupid things you could do to just make your code work (hard-coding values to fix certain challenging bugs) and I thought I had read something on the subject before, and a lot of professionals even do t... |
Posted October 28, 2009 9:59:29 PM
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Windows vs. Ubuntu
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Hello,
I've really started kicking off the ground to try to get into game design lately, I've pushed myself to practice C++ a lot more but I had a friend (who is a linux lover) tell me that I would produce much better games if I studied and used O... |
Posted October 23, 2009 12:36:12 AM
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Screen Size ratios
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So I know this is a fairly odd question, but where did we come up with the screen ratios? 16:10 should be like 8:5 or something right? and 16:9 could be 4:3? |
Posted October 20, 2009 11:45:41 AM
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3D Math Books
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Hi, I've started learning DirectX, and I'm feeling my 3D math skills aren't up to speed (as in I don't understand a word of the first three chapters of Frank D. Luna's DirectX 10 book)
I noticed he cites a couple of books that are recommended to r... |
Posted October 16, 2009 1:14:50 PM
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DirectX w/ Windows API
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Hello everyone,
So I've actually tried to get into DirectX lately (I've mostly used crap like XNAGS or DarkGDK or some other high-level library) and I was told that DirectX uses a lot of the Windows API. Does this mean that along with C++, I need... |
Posted October 6, 2009 5:59:15 PM
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View All Topics Started By This User
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Some recent replies made on our forums |
Python is quite different from C++
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A couple other things have bogged me down like the fact that whitespace is significant, and code readability is sometimes a little hard because of the lack of symbols like { and } or ;. I suppose python is really a beginner's language..
Somehow, I... |
Posted August 16, 2010 2:07:35 PM
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Question about book Beggining C++ game programming
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I would strongly recommend you at least finish the whole set of tutorials or something, and build on your knowledge of C++ from there. If you feel confident in your C++ abilities maybe then would be the best time to move on.
As far as 3... |
Posted November 30, 2009 7:50:26 PM
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I need 2 know about game programming
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To learn C#, I read the book "Head First C#" and it made everything pretty plain and simple for me. After that I just followed online tutorials at XNA's website to learn XNA.
Quote:Original post by buggy123
Lastly, be aware that the interne... |
Posted November 29, 2009 2:19:05 PM
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Opinions on/experience with Full Sail?
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Well in my person opinion, it would be better to have a computer science degree instead of something specific to game programming/design/etc. I'm going specifically for a game programming job, but if I miss that mark, I'll still hit the target and h... |
Posted November 29, 2009 2:11:27 PM
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Freeware compilers & code editors
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With that DreamSpark thing, it's pretty easy to get the pro version of Visual Studio as well. I haven't found anything in pro that isn't in express that has been particularly useful to me though. |
Posted November 28, 2009 6:15:06 PM
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C????
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Quote:Original post by Antheus
So, which one is it?
Sorry, I was using the same word for two different ideas. By commercial quality I was referring to larger games where if they don't code efficiently, the game could be complete trash (Imag... |
Posted November 28, 2009 1:33:56 PM
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I need 2 know about game programming
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Quote:Original post by Dz23151
See the only reason I want t learn c++ is because I heard most video game companies like ubisoft use c++ because I want to make it in those big companies after I work for experience and theni work for a small com... |
Posted November 28, 2009 11:53:00 AM
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C????
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Quote:Original post by dih
Is C# fast enough for game programming? and also Whats a reall good book that just focus's on the C# language and not all the difficulties of .net on web and stuff
C# probably isn't fast enough for commercial... |
Posted November 28, 2009 11:44:10 AM
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Which College Should I Go?
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I would listen to Kalnos. If you look at any game programmer job openings, they usually want a degree in computer science or equivalent, so some degree in game programming would probably work, but you are better off with just computer science. O... |
Posted November 28, 2009 12:01:02 AM
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I need 2 know about game programming
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If you want to learn C++, it's going to take some patience. C++ isn't exactly something you can pick up overnight and start programming games with. If you just want to program a game soon, you'd best stick to something like Python, or Microsoft XNA... |
Posted November 27, 2009 11:45:01 PM
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View All Replies Made By This User
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