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Some recent topics started on our forums |
PhoenixCore 0.1 - A 2d OpenGL Renderer
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PhoenixCore is a 2d renderer written in C++ using OpenGL.
This has been a hobby project of mine for quite some time, and I recently decided to rewrite most of it from scratch- 3 months later, I have PhoenixCore. This 'engine' is very basic, provid... |
Posted January 27, 2010 2:49:09 PM
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Some recent replies made on our forums |
Why do I hate programming so much...
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Balance, Grasshopper.
Programming with me has always been about one thing- a thirst for knowledge and understanding. I started programming at the age of seven on a commodore 64 ( man, was basic awesome back then ). I've programming in co... |
Posted June 28, 2010 7:24:27 PM
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Urban Space Squirrels - Stage Editor
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Excellent job! Keep up the good work. |
Posted June 28, 2010 5:20:01 PM
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New flowers in our games
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Quote:Original post by qimmer
This is becoming so redecilous. Everytime you make a new model, you paste it into your old game, and post it like its a whole new game. I think 90% of all indie game developers have seen your games now.
I believe tha... |
Posted June 28, 2010 5:18:42 PM
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Brunhilda and the Dark Crystal
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Fantastic, congrats on the release. |
Posted June 27, 2010 12:18:57 AM
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New flowers in our games
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Quote:Original post by shurcool
Quote:Original post by gimbal_
okay, after about 4/5 IOTD entries for these games I'm finally curious: what is it that you actually *do* in them?
It's actually pretty bizarre yet neat and interesting.
http://www.... |
Posted June 27, 2010 12:15:34 AM
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Spice Road -Bandits
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Excellent work. I'm glad you seemed to have focused more on gameplay and storyline moreso than graphics, a lot of us would agree that a lot mainstream games seem to have forgotten about those two components. A funded sequel with better graphics... |
Posted June 6, 2010 1:24:09 PM
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A little C++ quiz
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Quote:Original post by Zahlman
Quote:Original post by legalize
Best way I have found to evaluate someone's programming skill
[etc.]
Best suggestion I've heard in a long time. :)
Agreed. The best measure of how well you're gonna work with... |
Posted June 30, 2009 11:35:26 PM
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Color swapping in textures [SDL + OpenGL]
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Replacing one single color with another on the vertex level isn't really possible. However you can "colorize" on the vertex level just by calling glColor before each vertex (or using a color array, depending on your method of rend... |
Posted January 26, 2009 8:48:38 AM
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Color swapping in textures [SDL + OpenGL]
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You're not very specific about the question; however, if you're looking to replace every instance of a color in a texture with another color, it's a fairly simple problem.
First, you need to get all the texture data from opengl.
Second, iterate t... |
Posted January 25, 2009 11:01:04 PM
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