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Some recent topics started on our forums |
RTS engine
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I am looking to create an RTS game, but I dont want to start from stratch. Are there any good' free/none free RTS engines. |
Posted December 20, 2006 8:58:01 PM
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Prime Time Recruiting
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Team Name:
->PIG – Programming Inane Games
Project name:
->Prime Time
Purpose:
->To create a simple, complete fun and polished game
Brief description:
->3rd person puzzle/shooter
->Massive explosions
->Single player
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Posted January 13, 2007 7:00:35 PM
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Tank Simulation
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I am trying to create a multiplayer tank arena game.
*****
My first idea was to do this:
->Clients send data to server
->Server waits for all clients. It then updates the world.
->The server then sends the data to the clients. The clien... |
Posted January 9, 2007 3:51:07 PM
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Death Tag
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Based on the anime death note.
Quote:
A Death Note is a book held by a Shinigami which has the power to kill people if certain conditions are met. All Death Notes follow a long set of specific rules, and the writer revealed a few of these rul... |
Posted December 9, 2006 7:54:38 PM
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Collison Problem
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I am looking for a better solution.
Right now I am just using a simple sphere-aabb test, the problems is that I sometimes get stuck.
if(movx)
{
Vector3 prevPos = m_hero->getPosition();
Ogre::Vector3 src = m_hero->getOrientati... |
Posted November 2, 2006 8:49:22 PM
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Simple Shooter
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I want to create a simple deathmatch shooter, with say 8 players.
My happy day scenario: (Where everyone has a goodo connection)
1) Clients send data to the host -- a client acting as the host
2) Host waits to receive data from all clients
3)... |
Posted June 26, 2006 3:31:25 PM
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Mouse Pick
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I am trying to pick the closest face of my terrain using the mouse. I know there is the Pick200# example that does this, but it uses a mesh which I am not using.
My terrain class, has all the verticies/indicies data, which I can use to form triang... |
Posted April 21, 2006 2:41:32 PM
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Terrain Help
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I am creating a terrain class, the terrain cuts the world into terrainChunks. The terrain has q terrainChunks. A terrainChunk is a simple grid of n*n quads.
I dont want to render everything at once, as its fill rate intensive. Instead I ... |
Posted April 2, 2006 9:31:35 AM
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Windowed Mode Mouse Problem -- Solved
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I have created a small gui for my game, I am hiding windows mouse and drawing my own.
The problem occurs in windowed mode, when I left click the mouse, the mouses true position might be in the task bar (rather then where my mouse is -- for example... |
Posted March 31, 2006 10:35:57 AM
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Particle System
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I am working on a Particle System, since current graphics cards prefer to have large batches of data rather than many small batches I want to reduce # of batches. There are two ideas that I am toying around with: shader instancing (my hardware i... |
Posted March 12, 2006 4:07:28 PM
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View All Topics Started By This User
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Some recent replies made on our forums |
**Wanted: 3D Level Modeler**Third-Person Shooter (potential pay)
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Quote:hey! a fellow c4 user, as you may have guessed i'm jarrod1937 from the c4 forums.
Quote:
Original post by NEWmoonsMEDIA
Some Info about modeling with the C4 Engine.
Current graphic cards like to have as few draw calls as... |
Posted January 13, 2007 10:51:56 PM
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Vehicle Physics(Variable Terrain)
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I would suggest downloading the aegia sdk, there are bunch of trainer tutorials. |
Posted January 9, 2007 7:44:09 PM
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What happened to Help Wanted?
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It still seems to be there. Its possible you minimized the Community Interaction list.
http://www.gamedev.net/community/forums/forum.asp?forum_id=8 |
Posted December 22, 2006 2:21:55 AM
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Best solution to rendering dynamic text?
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If you want another method. You could use instancing.
IE create a batch of of 256 'A's, another with 256 'B's, etc. Then you could render in batches, albeit inanely... |
Posted September 27, 2006 3:07:18 PM
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How to cut holes into a polygon?
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Forgot to login. |
Posted September 22, 2006 3:09:32 PM
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Winsock 2 Pausing on Recv()
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I suppose you could try forking the process. |
Posted September 21, 2006 1:07:01 PM
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Chinese Style FPS
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I like the look of the game, as it seems to bright instead of dark and gloomy. |
Posted September 19, 2006 6:23:57 AM
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Discussion: what makes a game good?
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The game should have a hook, something that differinates it from all the other games out there, something that inhances the gameplay. IE Max Payne had the slow motion feature.
People have a very short attention span, so you want to hook the player... |
Posted September 1, 2006 11:11:07 PM
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World, Meet Crystal Tiger
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Very ambitious, good luck.
You should finish it even if it takes you 50 years... |
Posted August 15, 2006 9:38:58 AM
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[4e5] Graphics card, What are you using?
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Radeon x1600
[Edited by - Aiursrage2k on August 9, 2006 9:59:57 PM] |
Posted August 9, 2006 3:59:33 PM
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View All Replies Made By This User
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