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Get to know Aiursrage2k...  
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Member Since 2/13/2004 3:08:48 PM
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Some recent topics started on our forums
RTS engine I am looking to create an RTS game, but I dont want to start from stratch. Are there any good' free/none free RTS engines. 
Posted December 20, 2006 8:58:01 PM
Prime Time Recruiting Team Name: ->PIG – Programming Inane Games Project name: ->Prime Time Purpose: ->To create a simple, complete fun and polished game Brief description: ->3rd person puzzle/shooter ->Massive explosions ->Single player ... 
Posted January 13, 2007 7:00:35 PM
Tank Simulation I am trying to create a multiplayer tank arena game. ***** My first idea was to do this: ->Clients send data to server ->Server waits for all clients. It then updates the world. ->The server then sends the data to the clients. The clien... 
Posted January 9, 2007 3:51:07 PM
Death Tag Based on the anime death note. Quote: A Death Note is a book held by a Shinigami which has the power to kill people if certain conditions are met. All Death Notes follow a long set of specific rules, and the writer revealed a few of these rul... 
Posted December 9, 2006 7:54:38 PM
Collison Problem I am looking for a better solution. Right now I am just using a simple sphere-aabb test, the problems is that I sometimes get stuck. if(movx) { Vector3 prevPos = m_hero->getPosition(); Ogre::Vector3 src = m_hero->getOrientati... 
Posted November 2, 2006 8:49:22 PM
Simple Shooter I want to create a simple deathmatch shooter, with say 8 players. My happy day scenario: (Where everyone has a goodo connection) 1) Clients send data to the host -- a client acting as the host 2) Host waits to receive data from all clients 3)... 
Posted June 26, 2006 3:31:25 PM
Mouse Pick I am trying to pick the closest face of my terrain using the mouse. I know there is the Pick200# example that does this, but it uses a mesh which I am not using. My terrain class, has all the verticies/indicies data, which I can use to form triang... 
Posted April 21, 2006 2:41:32 PM
Terrain Help I am creating a terrain class, the terrain cuts the world into terrainChunks. The terrain has q terrainChunks. A terrainChunk is a simple grid of n*n quads. I dont want to render everything at once, as its fill rate intensive. Instead I ... 
Posted April 2, 2006 9:31:35 AM
Windowed Mode Mouse Problem -- Solved I have created a small gui for my game, I am hiding windows mouse and drawing my own. The problem occurs in windowed mode, when I left click the mouse, the mouses true position might be in the task bar (rather then where my mouse is -- for example... 
Posted March 31, 2006 10:35:57 AM
Particle System I am working on a Particle System, since current graphics cards prefer to have large batches of data rather than many small batches I want to reduce # of batches. There are two ideas that I am toying around with: shader instancing (my hardware i... 
Posted March 12, 2006 4:07:28 PM
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Some recent replies made on our forums
**Wanted: 3D Level Modeler**Third-Person Shooter (potential pay) Quote:hey! a fellow c4 user, as you may have guessed i'm jarrod1937 from the c4 forums. Quote: Original post by NEWmoonsMEDIA Some Info about modeling with the C4 Engine. Current graphic cards like to have as few draw calls as... 
Posted January 13, 2007 10:51:56 PM
Vehicle Physics(Variable Terrain) I would suggest downloading the aegia sdk, there are bunch of trainer tutorials. 
Posted January 9, 2007 7:44:09 PM
What happened to Help Wanted? It still seems to be there. Its possible you minimized the Community Interaction list. http://www.gamedev.net/community/forums/forum.asp?forum_id=8 
Posted December 22, 2006 2:21:55 AM
Best solution to rendering dynamic text? If you want another method. You could use instancing. IE create a batch of of 256 'A's, another with 256 'B's, etc. Then you could render in batches, albeit inanely... 
Posted September 27, 2006 3:07:18 PM
How to cut holes into a polygon? Forgot to login. 
Posted September 22, 2006 3:09:32 PM
Winsock 2 Pausing on Recv() I suppose you could try forking the process. 
Posted September 21, 2006 1:07:01 PM
Chinese Style FPS I like the look of the game, as it seems to bright instead of dark and gloomy. 
Posted September 19, 2006 6:23:57 AM
Discussion: what makes a game good? The game should have a hook, something that differinates it from all the other games out there, something that inhances the gameplay. IE Max Payne had the slow motion feature. People have a very short attention span, so you want to hook the player... 
Posted September 1, 2006 11:11:07 PM
World, Meet Crystal Tiger Very ambitious, good luck. You should finish it even if it takes you 50 years... 
Posted August 15, 2006 9:38:58 AM
[4e5] Graphics card, What are you using? Radeon x1600 [Edited by - Aiursrage2k on August 9, 2006 9:59:57 PM] 
Posted August 9, 2006 3:59:33 PM
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