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Get to know polpoint...  
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State/Province, Country FL   United States
GD Gathering City Miami, FL, United States
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Member Since 7/14/2006 4:59:55 AM
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Some recent topics started on our forums
Need help with some errors in my bilinear interpolation function Quote: +---0,0---+---1,0---+ |? ? ? ? ?|? ? ? ? ?|... |? ? ? ? ?|? ? ? ? ?|... |? ? A ? ?|? ? B ? ?|... |? ? ? ? ?|? ? ? ? ?|... |? ? ? ? ?|? ? ? ? ?|... +---0,1---+---1,1---+ |? ? ? ? ?|? ? ? ? ?|... |? ? ? ? ?|? ? ? ? ?|... |? ? C ? ?|? ?... 
Posted September 28, 2009 5:49:24 PM
averaging elevation Hey! I have a 2d-grid of squares. Each square contains it's own grid of lets say 11x11 squares. Every square also has an elevation value. I want to average out the elevation of the little squares within one of the larger squares with the surroun... 
Posted September 27, 2009 9:00:02 PM
[RESOLVED] functions w/ pointers as variables I don't like pointers and mostly try to avoid them, but there are some places where they would be very useful. I have an object, regionMap, that contain vectors of vectors of another object, regionTile. Can I create a function that takes a po... 
Posted March 3, 2009 1:35:57 PM
Muert RPG Muert RPG is a survival simulation/ randomly-generated role-playing game/ living world that is currently in development. world-map zoom: World-Map Zoom animals animaling: Animals Animaling Game features include: *randomly generated world ... 
Posted December 29, 2008 4:23:46 PM
glListBase & differently sized structures created with call lists Ok - I have a 2d tile-based game that I display with quads that are looked at head-on. I have each of the 16 x 16 tiles associated with a call list that I create. I read the bmp into memeory then create the call lists at a certain size then if I w... 
Posted November 17, 2008 12:32:16 AM
reading a txt file in c++ - so simple?!? I don't get it - I thought this stuff was easy! ( and yes - the first value read in from the text file is the 4th # in the output, I switched them around in the text file at some point when I was trying to figure this out) Why is this the outpu... 
Posted July 1, 2007 4:15:45 PM
openGL kernel32 error Hey. I am trying to make my game more portable. Does anybody have any idea what could be causing this error message and how I can go about solving it? That is all the information I have about the error. (I can run the program just fine on a... 
Posted December 25, 2006 5:01:10 PM
trying to port windows-centric bmp loader hey, I am trying to make my program more portable, and I have moved all my input to SDL and thought everything was ok. Except for my bmp reading function! It uses: BITMAPFILEHEADER BITMAPINFOHEADER & RGBTRIPLE Does anybody have any good... 
Posted December 23, 2006 7:48:32 PM
more than 256 display lists I can't figure out how to do them. I was using NeHe tutorial # 17 and changed it from 128 to 256 lists (GL_BYTE to GL_UNSIGNED_BYTE) and it works fine, but I can not figure out how to do more. I have the texture fine, all the measurements correct... 
Posted October 10, 2006 10:22:57 PM
changing colors of textures in openGL - [SOLVED] this was my problem. glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); once I changed it to GL_BLEND it worked fine. I can not figure out what I am doing wrong. I used one of the tutorials from spacesimu... 
Posted September 25, 2006 1:52:16 PM
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Some recent replies made on our forums
Need help with some errors in my bilinear interpolation function I've got to thank you for all your help, iMalc! This is what I wound up doing (I broke up the function into a couple of different code quotes because it is kind of long): void smoothifyRegion(int wX, int wY, int aX, int aY) { std::stringstr... 
Posted October 2, 2009 1:05:34 AM
Need help with some errors in my bilinear interpolation function I think I am just missing some minor step in my function somewhere - I need 'e' to only take into account 5 & 2, because at that point, both 4 & 7 and 1 & 8 should have 0% influence on the value I only have odd sized maps at this... 
Posted September 30, 2009 6:30:36 PM
Need help with some errors in my bilinear interpolation function Yeah, that code is pretty funked up - the lowercase n, ne, e, se, s, sw, w & nw are the surrounding big square's base elevation values (or the A, B & D in the example where we try to calculate the values for the C square - the A would be n, the B w... 
Posted September 30, 2009 2:49:22 PM
Need help with some errors in my bilinear interpolation function I don't really understand - so if I do something like your diagram to calculate only the central 5-value square: +---+---+---+ |5??|?1?|??4| |???|???|???| |???|???|???| +---+---+---+ |???|???|???| |9??|?5?|??2| |???|???|???| +---+... 
Posted September 30, 2009 2:36:17 PM
Need help with some errors in my bilinear interpolation function Thanks for the thorough description iMalc! I don't think I explained the specifics of my problem very well or else I am not completely understanding your explanation. I am not doing anything with graphics, I let openGL handle all of the resa... 
Posted September 30, 2009 1:22:41 AM
Need help with some errors in my bilinear interpolation function The code seems to be interpolating correctly within each quadrant, but the 4 quadrants don't line up correctly. And there are those little low elevation squares (the little blue squares evenly spaced around) that mark the exact center of each square.... 
Posted September 28, 2009 5:56:13 PM
averaging elevation ok - now I am having trouble with implementation: for(int pix = 0; pix < RMAP_X; pix++) { for(int piy = 0; piy < RMAP_Y; piy++) { quadrant = -1; if(pix < (halfRMAP_X) && piy <(halfRMAP_Y)) { quadrant =... 
Posted September 28, 2009 2:11:35 PM
averaging elevation Hodgman, that is basically what I was picturing, but it seems so much easier the way you wrote it out than the way I was envisioning it. Thanks! 
Posted September 28, 2009 10:57:11 AM
[RESOLVED] functions w/ pointers as variables yeah, that is exactly what I am looking for - thanks SriLumpa! 
Posted March 3, 2009 4:13:20 PM
[RESOLVED] functions w/ pointers as variables I am sure it is something as simple as that. Now how do I pick which regionTile[pix][piy].var1, var2, or var3 the function edits? 
Posted March 3, 2009 3:56:44 PM
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