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Some recent topics started on our forums |
Sculptris - Adaptive mesh sculpt editor
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This started out as an experiment in triangle tesselation and has turned into a relatively complex 3D editor over the last three weeks. The idea was to build a tool where I could sculpt a piece of virtual clay freely without worrying about tesselatio... |
Posted December 20, 2009 11:58:34 AM
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Framebuffer extrapolation for raytracing
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This is a quirky little experiment I undertook about a week ago, but which I had been pondering for a number of months earlier.
The demo implementation is simple and limited, but the basic idea is to take advantage of frame-to-frame coherency of a (... |
Posted December 21, 2008 12:24:38 AM
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Some recent replies made on our forums |
Sculptris - Adaptive mesh sculpt editor
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It's not related to voxels. This is pure triangle mesh editing - the internal representation is only vertices, edges and triangles.
Sharing code - maybe, later. I want to have my fun with it first. Not planning on locking it up for no go... |
Posted December 22, 2009 9:48:26 AM
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Framebuffer extrapolation for raytracing
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Yeah, the technique won't work very well with typical "show-off" raytracing effects like crazy reflections/specularity, but rather for more every-day stuff where you're actually trying to make something look like a realistic environment. Transparency... |
Posted December 23, 2008 10:12:46 AM
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Framebuffer extrapolation for raytracing
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shurcool: Yeah, I actually tried that same peripheral blurring trick in Photoshop myself recently to prove a point in a discussion - but as you also discovered, regular gaussian blur doesn't really do the trick for static images. I found that a blur... |
Posted December 22, 2008 5:26:10 AM
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Framebuffer extrapolation for raytracing
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Thanks for the interesting links. Indeed they seem very similar to what I'm doing. As per my typical routine though, I tend not to research prior work related to ideas I have, since reading up on tons of completed research would spoil all the fu... |
Posted December 21, 2008 2:48:25 AM
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3H-GDC m.V: Something Special (winner: BeanDog)
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DrewGreen: Don't worry. It seems to be a common reaction, and something I sort of expected. It's probably impossible to do well on your first attempt, you have like 1 second to find the right key and press it :)
My game is definitely one y... |
Posted February 15, 2006 3:49:51 PM
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3H-GDC m.V: Something Special (winner: BeanDog)
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Hmm... car physics eh? Might have been, I tend to do that :P
EDIT: Ah, the profile page has been fixed - you mean Island Racers? I remember commenting on that one, yeah.
I'm fairly surprised I did so well considering how harsh my game a... |
Posted February 15, 2006 1:09:17 PM
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3H-GDC m.V: Something Special (winner: BeanDog)
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scgrn: Yay, now it works! Indeed it plays smoothly, and it's surprisingly hard too! I can't understand why the cheese beams keep insisting on just barely missing the monkeys, it always causes me to steer right in front of one and end up bei... |
Posted February 14, 2006 9:04:36 AM
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3H-GDC m.V: Something Special (winner: BeanDog)
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matt_j: Yours was cool, took me a while to get what I was supposed to do (just fired at the falling debris at first), but when I did it was like "Woah, it's Lemmings! sort of..." :)
Not very challenging, true. And not much variety, but it's a cool... |
Posted February 13, 2006 9:41:01 PM
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3H-GDC m.V: Something Special (winner: BeanDog)
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That's an awfully big obsession with color use for a compo that was supposed to not be about graphics... imho ;)
Anyways, you actually got scgrn's entry to run? Now I _really_ want to play it :)
Also, did you ever fall through an upward-facing... |
Posted February 13, 2006 7:03:15 PM
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3H-GDC m.V: Something Special (winner: BeanDog)
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If it's that close then maybe you should call in a few additional judges, both to make it easier and to ensure it's a fair decision. |
Posted February 13, 2006 10:14:17 AM
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