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Get to know JParishy...  
Full Name Julius Parishy
Nickname JParishy 
State/Province, Country NJ   United States
GD Gathering City Lawrenceville, NJ, United States
Contact Info
Homepage URL http://iamjunkie.net/ 
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AIM ID jparishy 
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Current Occupation
Job Title Programmer 
Job Description Programmer 
Other Interesting Details
Rating 1008  (Rate this user)
Number Of Posts
In our forums
53  
Member Since 2/2/2008 4:15:27 PM
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Some recent topics started on our forums
CamWhore v0.1.4 Hey, everyone. Disclaimer: This isn't really a game, but more of a fun project/application. Download: here. You need a webcam with the correct drivers to run this application This is my webcam application, CamWhore, that I've been developing... 
Posted February 1, 2010 4:19:07 PM
Problems drawing with DirectX Right. So I've been trying to get my head around DirectX. I created a wrapper class for a Win32 Window and DirectX view, named WindowManager. Furthermore, I have a class named GraphicsManager used to handle rendering states and setup the projection.... 
Posted May 14, 2008 10:52:48 PM
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Some recent replies made on our forums
CamWhore v0.1.4 Thanks! There is no specific reason for naming it .cwfx, it was just an extension I picked while working on the application. In the version I've been working on since I posted these pictures, I've been using .glsl instead. Only fragm... 
Posted February 11, 2010 11:02:24 AM
Example for 3D RPG? What, may I ask, is the big deal if your code is easy to decompile? You should be more focused on learning the core programming concepts that any language can provide you than worrying about some stupid kid that might look at your source. You ar... 
Posted August 31, 2009 11:00:36 AM
SDL_PollEvent() problem [SOURCE] main(...) { while (quit=false) // Problem 1 { if mode=1 { title_screen(); } else { mainmenu(); } //While there's events to handle while( SDL_PollEvent( &event ) ) <-- Could it be collides with &... 
Posted March 29, 2009 11:30:50 AM
Objects creating other objects You haven't seen Wanted, have you? 
Posted February 22, 2009 7:58:47 PM
working on a game-in a team? I think that communication is just about the most important thing when it comes to working with a team. Everyone needs to know what they have to do, and what everyone else is doing. They should be synchronized and efficient in order to get everything... 
Posted February 18, 2009 8:30:38 PM
GameInstitute IWF files problem Well, your array index could be out of bounds. Try making sure that i is in range of the size of File.m_vpMaterialList. Something like: assert(i >= 0 && i < numberOfElementsInMaterialList); should suffice. assert() is def... 
Posted February 10, 2009 5:34:18 PM
Picking a 3D Game Engine Yes, I usually dick my options carefully. :D 
Posted January 21, 2009 4:47:48 PM
Advancing in game programming I've read plenty of other peoples' code. Not because I want to learn anything important from it, instead I like to see other peoples' style. I think it's interesting to see how other people format their code because sometimes you see that your &... 
Posted January 10, 2009 8:22:53 PM
how come this is a fly?(opengl) It looks like image data to me. Textures are built of an array of different colored pixels. When put all together, it creates an image. What you see is a code representation of all those pixels. When uploaded to OpenGL and applied to a quad, you w... 
Posted January 3, 2009 5:05:40 PM
Makefile question Well, the easy answer is: Don't use makefiles. It's old (crappy) technology. I would suggest switching over to a CMake or SCons (Yummy Python) system. Much less hassle, and something that wasn't released in 1977. 
Posted December 7, 2008 11:58:46 AM
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