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Some recent topics started on our forums |
GPU raycaster
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I was bored during xmass, so a GPU raycaster (using NVIDIA CUDA) ;)
Raycaster supports:
+ TWT models
+ Collada models (animation, and (some of) materials)
+ Textures
+ Bumpmapping
+ Reflections
+ Refractions
+ Hardware skinning
+ Dynamic... |
Posted December 29, 2008 4:24:52 PM
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is AngelScript usable on x64
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hi
I need to integrate some scripting engine into my app
(it is native x64 windows app)
on 32bit target all is fine, angel script works as charm,
but when compilled as x64 target (using vc2008 with sp1)
there is a crash at asCContext::Release
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Posted October 14, 2008 2:17:44 PM
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Some recent replies made on our forums |
Excercises in Optimization
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Using GPU == wasting resources ?? I do not agree, if you go this way, meybe using SIMD is olso wasting resources ? :) |
Posted April 10, 2009 10:55:24 AM
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GPU raycaster
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resolution is 800x600, so i'm quite happy with the performance :) |
Posted January 15, 2009 1:11:24 PM
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GPU raycaster
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@sarac -> now all should be fine with download :D
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Posted December 31, 2008 10:12:38 AM
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GPU raycaster
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@blitzwing -> the whole 'engine' was not created during xmass ofcourse, the first draft was created 2 months earier (with a tons of bugs)
but after the initial creation i'v had other things to do at work, now i'v removed all the bugs and corner c... |
Posted December 30, 2008 5:35:37 AM
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GPU raycaster
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@ravuya -> no it's not for game, at least not for now
@polyvox -> for kdtree construction SAH (the whole dynamic update of tree takes ~0.07 sec on my card, tree depth is 21, 4 bytes per node (all nodes (empty ones too) are stored,... |
Posted December 29, 2008 5:11:26 PM
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is AngelScript usable on x64
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Ok, so i take a closer look at it tomorow :)
... ok, i could not sleep :)
so i'v debugged as a little and it turns out that 'AS_64BIT_PTR' was not defined
in as_config.h <lol>
vc2008 x64 target do not define __LP64__ nor __amd64__, soo AS... |
Posted October 14, 2008 4:12:08 PM
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