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Some recent topics started on our forums |
Sam Center architect demo: 16 bit HDR lightmap
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I build this realtime project in about 2 month. Its a commercial center located in tehran. Its full HDR. Including 16bit float lightmap. The result is correct tonemapping.
Game engine: Quest3d
Model: Maya
Texture: Photoshop
Render engine for l... |
Posted July 14, 2010 3:40:58 PM
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Architectural Demo
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I do the lighting and the rest in 2 day so dont expect too much. modeling and texturing done by my friend dariush hafez. It take some time to be be load. So please wait a bit.
http://www.ali-rahimi.net/blog/geshm/geshm.exe
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Posted March 12, 2010 6:22:33 PM
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PSSM shadow + SSAO
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I made a test with PSSM shadow and SSAO. Lighting is fully dynamic with day and night cycle. PSSM shadow and SSAO also work with hardware instance and transparent obects, It also support skin mesh. For the main solid mesh i use a Parallax + Normal Ma... |
Posted January 18, 2010 6:09:34 PM
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3 Sculpture
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Hello.
This is my new work. Like always its 16 bit RNM. Pleaes tell me if it work correct on HD monitors or not.
This project have fog and volume fog particle.
LINKS
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http://... |
Posted November 16, 2008 11:13:45 PM
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Earth 2124 island (16bit hdr rnm)
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Hello everyone
This is my new work for a game (Earth 2124)
16 Bit HDR Radiosity Normal Map
Hope you like it.
LINKS
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http://www.ali-rahimi.net/portfolio/realtime/earth-2124-islan... |
Posted July 22, 2009 2:28:05 PM
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Temple 2 (16 bit hdr rnm)
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Hi.
This is my new work. I hope you like it.
http://www.ali-rahimi.net/portfolio/realtime/temple-2.exe
http://www.ali-rahimi.net/portfolio/movie/sd/temple-2-sd.mov
http://www.ali-rahimi.net/portfolio/movie/hd/temple-2-hd.mov
http://www.a... |
Posted June 29, 2009 3:37:32 PM
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Traped (Game env)
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This is my recent project with Quest3d. Its still in progress. I should fix lots of thing. As always i use RNM with HDR. |
Posted February 10, 2009 4:09:59 PM
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DEMO : Baked Ambiant Occlution
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DISCRIPTION
This is a model that i have built for the upcoming movie (The Seasons Of The Soul). Baked Ambiant Occolution with
Turtle render engine for maya. www.illuminatelabs.com. Mdeling and texturing done in maya. www.autodesk.com.
Realtime f... |
Posted June 4, 2008 12:45:29 PM
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Earth 2124 alien spaceship 5 (HDR lightmap)
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New work
LINKS
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http://www.ali-rahimi.net/portfolio/realtime/earth-2124-alien-spaceship-5.exe
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Posted March 23, 2009 7:35:29 PM
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Temple (16 bit hdr rnm)
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Hello everyone
This is my new work. 16 Bit HDR Radiosity Normal Map
Hope you like it.
LINKS
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http://www.ali-rahimi.net/portfolio/realtime/temple.exe
http://www.ali-rahimi.net/por... |
Posted March 16, 2009 1:34:12 PM
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View All Topics Started By This User
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Some recent replies made on our forums |
Asteroid by VRM team
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Hello viktor. Fantastic project as i sed it before. I hope the commercial engine be available soon. Cant wait to get my hands dirty with that. Hope to see more cool projects like this from VRM team.
Regards,
Ali |
Posted October 28, 2010 8:50:17 AM
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Sam Center architect demo: 16 bit HDR lightmap
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@Matias GoldberG: Thanks. Clients never pay well anywhere in the world. Consider how hard is Cg job. But they pay well for other stupid things in their life that dont deserve that much attention.
@paul_nicholls: Thanks.
@deltazero: Hi. Thank fo... |
Posted July 17, 2010 2:27:21 PM
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Sam Center architect demo: 16 bit HDR lightmap
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Thanks guys
@ taby. I love to be a freelancer. Only work at home. But maybe one day.
@ paul. strange abstract style is always my first priority. |
Posted July 15, 2010 12:05:05 PM
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Revolude
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Interesting concept. Something different. |
Posted April 30, 2010 10:59:56 AM
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Architectural Demo
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Perhaps your GPU dont support filtering for 16 bit float texture. Or maybe its too old that even dont support PS3. |
Posted April 10, 2010 1:53:51 PM
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Architectural Demo
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Thanks guys.
Lighting is baked with Turtle (Maya render engine). And its 16 bit float. About the Streaks and Bloom effect on HDR its a matter of style. I could setup lots of different HDR mode, But i prefer this one. But for my next... |
Posted March 15, 2010 3:36:52 PM
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Architectural Demo
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Thanks guys. This is my real project in progress.
http://www.ali-rahimi.net/blog/arch-wip/arch-01.jpg
http://www.ali-rahimi.net/blog/arch-wip/arch-02.jpg
http://www.ali-rahimi.net/blog/arch-wip/arch-03.jpg
http://www.ali-rahimi.net/blog/a... |
Posted March 13, 2010 3:00:10 PM
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S imple G raphic E ngine
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I dont understand why most of the posted topic images on gamedev are toomuch dark. |
Posted January 25, 2010 4:53:03 PM
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PSSM shadow + SSAO
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Thanks guys. Now iam learning UDK. Its really bad ass. |
Posted January 20, 2010 1:58:48 PM
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PSSM shadow + SSAO
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What do you think about its performance. I got 103 fps with falowing settings.
1. camera at start same position
2. 1024 x 768
3. No extra object or effect, only main mesh
4. SSAO / Off
5. Blur shadow / Off
6. No jitter filter
My system --... |
Posted January 19, 2010 8:10:25 AM
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View All Replies Made By This User
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