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Get to know gharen2...  
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Nickname gharen2 
State/Province, Country British Columbia   Canada
GD Gathering City Vancouver, British Columbia, Canada
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Member Since 2/13/2007 4:10:15 AM
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Some recent topics started on our forums
LibNoise for .NET This is a C# port of the excellent coherent noise library, libnoise, found here. The port isn't complete, but as you can see, it's in a usable state. All that has to be converted 
Posted July 27, 2008 4:07:49 PM
Minimalist Game Framework for Xna A common problem with Xna's game framework is that it's quite inflexible: getting it to do unusual things like render to an external window or run inside an existing engine can be difficult. Not only does it (in my opinion) suffer from bloat (i... 
Posted June 30, 2007 5:39:02 PM
Spore's creature editor, aka 10 dollar demo and content generator While I'm not one of the slavering fanboys when it comes to spore (I'll actually read reviews before running out to get it), I have been looking forward to it. So like many, I thought it was neat when EA announced it was going to release the cr... 
Posted April 16, 2008 9:21:36 PM
Automatic properties: why require both get and set? My private variables are never exposed publicly, they're always behind properties. So I was initially excited about automatic properties. Note however that unlike some, I don't just place everything behind simple getters and setters. I don't oft... 
Posted April 8, 2008 4:42:25 PM
Retrieving data from an SQL database with LINQ Given the following: public CharacterSummary GetCharacterSummary(string name) { CharacterSummary summary = new CharacterSummary(); var Query = from a in mData.CharacterDataSets ... 
Posted April 5, 2008 4:37:17 PM
Stencil shadow volumes rendering incorrectly I've been trying to implement shadow volumes for the first time. I'm working in c#, with an engine of my own making. OpenGL, Managed Direct3D9, and Xna are abstracted away. At this time, the stenciling methods are only implemented for MDX. I... 
Posted December 19, 2007 2:46:11 PM
Device dependent resource management. For some time now I've been working on a platform independent graphics engine capable of using opengl, direct3d, or xna. At the moment I'm thinking about how exactly to handle resource management when the display mode changes or the device is... 
Posted July 24, 2007 5:36:01 PM
[SDL] Receiving input from an existing, non SDL window. Does anyone know if you can configure SDL to handle the input for a user created, non SDL window? 
Posted June 16, 2007 3:39:16 AM
Ignoring lack of xml documentation for a particular file. I have xml generation enabled for the main assembly for my project. However, I would like the compiler to ignore the fact that some of the files lack comments (generating a ton of warnings as a result). These files are things like 3rd party binding... 
Posted May 30, 2007 10:32:44 PM
[mdx] dynamic texture and pool.default woes I'm generating a procedural texture by writing raw pixel data to a texture with LockRectangle and UnlockRectangle. In order to do this, you need a texture created with the usage flag Dynamic, which also requires that you create it with Pool.Default.... 
Posted April 10, 2007 3:09:57 AM
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Some recent replies made on our forums
C# physics engines for mono? Check out Physics2D.net. I don't know for a fact that it works under mono, but from what I remember it doesn't do anything magical that mono wouldn't be able to handle. 
Posted April 24, 2010 3:46:06 PM
Online Dating I've occasionally thought of trying online dating. Why? Because I'm very mellow and overly nice, which despite what most women say, is not what most women want. Instead I seem to give off an aura that only draw crazy and/or annoying bitc... 
Posted May 8, 2009 11:56:14 AM
QQ: Why do so many people play the race card? Quote:Original post by Dex Jackson Quote:Original post by Hodgman Wikipedia informs me: Quote:Since fried chicken could keep for several days, longer than other preparations, and traveled well in hot weather before refrigeration was commonplac... 
Posted May 8, 2009 7:58:22 AM
QQ: Why do so many people play the race card? Quote:Original post by Sneftel FWIW, I don't think you're racist... just hilariously ignorant. This is very true, I've known plenty of people who I didn't consider truly racist because I consider racism to have an element of hate. But I have met... 
Posted May 7, 2009 11:26:23 AM
QQ: Why do so many people play the race card? It depends on how much racial tension there is in the area you live. Where I live, race issues come up very infrequently. If I lived in say, Alabama, I might have a different response. edit - I just read your post, Dex Jackson, and I don't... 
Posted May 7, 2009 11:21:44 AM
Duke Nukem For-never This registers pretty low on my care-o-meter. It's just nostalgia that made people look forward to it. I fully expected that if it got released, it was probably going to be yet another generic shooter, that happened to have strippers. And... 
Posted May 7, 2009 11:19:08 AM
- ? Just to be clear, C++ is a programming language, while SDL is just a library. The library does not alter the language in any way. The "->" will do the same thing in any library when you're working in C++. 
Posted May 6, 2009 2:03:39 PM
Projekt W All I can say is... wow, that's pretty goddamned impressive. It's not often you see that level of polish in noncommercial work. 
Posted May 5, 2009 12:04:42 PM
GCDC 08 Practical use of SSAO Quote:Original post by programering What does GCDC stand for in this context? Games Convention Developers Conference Google is your friend. 
Posted May 3, 2009 10:53:37 PM
Non-Photorealistic Real-Time Rendering I love the shader for the tie interceptor! 
Posted May 3, 2009 3:05:47 AM
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