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Some recent topics started on our forums |
Mataha Lite
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Hi Everybody,
I have been working lately on a 3D maze game for the iPhone / iPod touch platforms. The maze has a new twist to it, instead of the usual one floor maze games, this game has the support for multiple floors to a single level... |
Posted March 1, 2010 11:37:04 AM
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calculating look direction from rotation
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Hey guys,
i was wondering how to calculate the look direction vector from a rotation x, y, z vales i have.
i have looked to this thread http://www.gamedev.net/community/forums/topic.asp?topic_id=352932 and i am having problems.
I understand... |
Posted May 19, 2007 11:24:19 AM
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TutorialsForMe.com for testing
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Hello guys,
I had an idea about creating a site that has an archieve of tutorials of all topics. Not game programming in specific nor computer and It related tutorials. but any topic that can come in mind.
It is categorized by "Categories and S... |
Posted March 22, 2007 2:45:10 PM
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opinion on a tutorial site
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hey guys, i would like to take ur opinion on the making of a site that contains all of the game development tutorials that everybody has made in one site. a set of categorized links that will enable users to find everything they need on ... |
Posted March 1, 2007 6:14:48 PM
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a tutorial collection site
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hello everybody,
I have came across an idea, which runs somewhere on having a site which has all links to tutorials that are game development related. Instead of looking on Google or here or other places. Cause sometimes there r tutorial... |
Posted February 28, 2007 6:33:04 AM
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Studio finishing product seeking serious C++ programmers
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Team name:
PI
Project name:
PI Engine
Brief description:
State of the art Cross platform 3D Game engine.
Target aim:
Retail state of the art 3D Game Engine to power games and a new technology that will be noted once member is in the... |
Posted January 4, 2007 10:01:29 AM
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looking for Direct3D help
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Hey guys,
this might not be the place for it here but we am looking for a Direct3D C++ programmer. with strong programming and debugging skills.
here is my link to the full information i posted int he help wanted, but i thought of drawing atte... |
Posted January 4, 2007 4:27:43 PM
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problem understanding GPL license
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hey,
I have a simple understanding question. Everytime I read the GPL version 2 license I get mixed up from all of the text and conditions in it.
I am using wxWidget (which is under the GPL version 2 license) in my game engine. Now can I licens... |
Posted September 30, 2006 2:40:43 PM
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software license with starting studio
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hello guys,
i have a question that has been going through my mind. if i want to start a studio and i have limited funds (like most starting up studios). i work at home on free time, finish off the work and want to publish it under a studio i... |
Posted July 5, 2006 8:44:07 AM
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Engine License problem
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Hey guys.
I have license question. If i was developing a game engine. and I want to use PhysX in my engine. Do i have to go and issue a license of PhysX to be able to use it in my engine? and What i want to do with my engine, is license it to othe... |
Posted May 7, 2006 5:09:11 PM
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View All Topics Started By This User
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Some recent replies made on our forums |
Car demo
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nice work, keep it up! |
Posted March 2, 2010 1:50:28 PM
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Mataha Lite
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Any feedback anyone?? Anyone had a go at downloading it? |
Posted March 1, 2010 5:26:07 PM
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Bluetooth controllers, joysticks, gamepads
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well i just got mine MBP acouple of weeks ago. I would suggest getting one of these usb adapters. they can come in handy alot. I never tried them on the MBP thou, but i'm guessing they would work out fine, don't know why they don't work. Yo... |
Posted November 14, 2007 8:13:24 AM
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lua in c++
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just copy the lua dll to place it with your application, and it should run. |
Posted October 28, 2007 11:56:38 AM
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omg, c# console application...
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char op;
Console.WriteLine("1 - Create user");
Console.WriteLine("2 - Load user");
Console.Write("> ");
op = (char)Console.Read();
if (op.Equals('1'))
{
string name
Console.WriteLine();
Console.WriteLine("Name -> ");
w... |
Posted October 28, 2007 11:33:57 AM
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lua in c++
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What version of compiler are you using? I haven't used lua for quite some time thou.
note: you supplied the directories for lua right? |
Posted October 28, 2007 11:16:59 AM
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Fullscreen debugging using two monitors?
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I personally debug in windows mode before testing on full screen, I usually end up restarting my computer when it hits a breakpoint when its in fullscreen.
Or u can dump data to files when its running in fullscreen. However I have heard that... |
Posted October 26, 2007 8:21:18 PM
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Meshes are solid black
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Quote:Original post by Armadon
1) Check your lights, put on some debug light such as directional, as it's the easiest to test with.
2) Check if your light is enabled by the device.
3) Lights needs materials to know how to interact with the ob... |
Posted October 18, 2007 6:17:04 AM
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Union between D3DXMatrix and D3DXVECTOR3
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I never worked with unions myself as well.
I googled for some help and came up with something that might help out, u might have tried this. did u try giving the union and struct a name?
union
{
Matrix m_world;
struct
{
Vect... |
Posted October 18, 2007 6:10:21 AM
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D3DXLoadMeshHierarchyFromX fails if 2 animated meshes are loaded
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Hi Sc0rp,
I'm not sure what exactly do u mean by a single animation mesh. But I have tried personally adding several "Animation Sets" to the file, and it works just fine. Adding and removing that is. But the Animation file had one mesh but se... |
Posted October 2, 2007 5:23:37 PM
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View All Replies Made By This User
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