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Some recent topics started on our forums |
VSLua - Lua for Visual Studio
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VSLua - Lua for Visual StudioPosted by: Rob Loach at September 15, 2006 1:17:11 PMTrango Interactive announces the release of VSLua, an integrated Microsoft Visual Studio editor and debugger for the Lua, the most popular scripting language for video... |
Posted September 15, 2006 1:17:11 PM
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Sony Takes Out ¥80 Billion Loan
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Sony Takes Out ¥80 Billion LoanPosted by: Rob Loach at July 5, 2006 11:15:15 AMSony has taken out an 80 billion Yen (545 million Euro) three-year floating-rate bank loan - marking the first time the company has borrowed funds in ten years.
Accordi... |
Posted July 5, 2006 11:15:15 AM
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Irrlicht Engine DevPak
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After evolutional's multiple recommendations of Irrlicht, I decided to give it a try. After getting a simple model rendered using Dev-C++, I noticed that DevPaks.org only had version 0.6 of the SDK in DevPak form, so I decided to create on... |
Posted April 4, 2005 6:44:20 PM
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Flash Used For In-Game Advertising?
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Flash Used For In-Game Advertising?Posted by: Rob Loach at April 14, 2006 10:16:44 AMCreating a first for in-game advertising technology providers, Double Fusion has announced the introduction of full support for Flash video and synchronised audio to... |
Posted April 14, 2006 10:16:44 AM
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GarageGames Torque Game Builder
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GarageGames Torque Game BuilderPosted by: Rob Loach at June 21, 2006 5:12:45 PMEugene, OR - June 21, 2006 - GarageGames, the leading technology provider for independent and professional game makers, is pleased to announce the release of Torque Game B... |
Posted June 21, 2006 5:12:45 PM
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LawMaker Game Engine Available
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LawMaker Game Engine AvailablePosted by: Darkroom Studios at May 15, 2006 4:09:39 PMThe powerful LawMaker game engine is now available to the general public.
Some features of the engine are:
Full feature editor supporting CSG, Prefabs, Terrain, C... |
Posted May 15, 2006 4:09:39 PM
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GC Developers Conference 2007
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GC Developers Conference 2007Posted by: Rob Loach at February 24, 2007 11:12:23 AMEurope’s largest and most significant game developer conference, the GC Developers Conference (GCDC), will host the leading international experts from the fields... |
Posted February 24, 2007 11:12:23 AM
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hxRender 3.0
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For those of you who don't remember hxRender by PnP Bios, it's an interface for OpenGL to make 2D game development very easy.
It acts as a layer on top of SDL, but provides more functionality (fast rotations, transparencies, etc). Since it d... |
Posted February 7, 2006 12:37:33 AM
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AGEIA Empowers Developers to Create Even More PhysX Applications Royalty Free
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AGEIA Empowers Developers to Create Even More PhysX Applications Royalty FreePosted by: Rob Loach at November 24, 2006 11:32:09 PMMOUNTAIN VIEW, Calif. – November 22, 2006 – AGEIA™ Technologies, Inc., the pioneer in hardware-accelerated physics for g... |
Posted November 24, 2006 11:32:09 PM
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Game Employment Education Conference 2007
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Game Employment Education Conference 2007Posted by: Rob Loach at January 10, 2007 1:58:06 AMThe Game Employment Education Conference 2007 is in five weeks, and will feature five experts from Gas Powered Games and ArenaNet to guide you through success... |
Posted January 10, 2007 1:58:06 AM
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View All Topics Started By This User
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Some recent replies made on our forums |
Creating a PAK File Format
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PhysicsFS is a fantastic file system that will allow you to easily create PAK files and file system libraries. You add all your zipped files to PhysicsFS, and then can load a file, no matter where in the library it is. |
Posted October 3, 2010 1:55:33 PM
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Dragon Age
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BioWare Social me up :-) . |
Posted January 7, 2010 1:23:54 PM
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Syntax Highlighting (via JS or server side)
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Geshi is another popular open source one out there. |
Posted August 12, 2008 1:17:09 AM
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C# Workshop - Signup Thread
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Name: Rob Loach
Status: Tutor |
Posted June 21, 2007 3:37:39 AM
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The Boo Template Engine (BooTE)
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Have you got it hooked up with ASP.NET yet? This is a most interesting idea and would be neat when linked up to something like BooGame [wink]. |
Posted February 28, 2007 8:30:36 AM
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.NET Lua Wrapper
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The Tao Framework also features Tao.Lua, which is direct bindings to the underlaying C API. |
Posted February 24, 2007 11:31:44 AM
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Using Lua with C#
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Just a quick note that Tao.Lua provides complete direct .NET and Mono bindings to the Lua API. |
Posted January 18, 2007 5:53:51 PM
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Tao.Platform.Windows on Linux?
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You could use SDL, or GLFW, or FreeGLUT, to make the OpenGL context, and then just render 4 different camera positions on screen. |
Posted January 2, 2007 10:54:37 AM
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Google Talk was using 245MiB of RAM, huh?
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Miranda was just updated to version 0.6 with better Jabber support. It's quite easy to set Miranda up to connect to GTalk. Being connected to multiple IRC servers, MSN, AIM, ICQ, GTalk, Yahoo, etc, I'm suprised it's only running at 8MB of RAM. |
Posted January 2, 2007 10:22:34 AM
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ode .net scaling problem
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I don't think the Trimesh ever really worked. If you have a look at the code and get it working, I'd absolutely love to commit the changes. |
Posted December 30, 2006 10:17:17 PM
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