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Some recent topics started on our forums |
Variance Shadow Mapping for the X-Engine
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Recently while working on a project of mine, the X-Engine (http://www.codeplex.com/xengine), I implemented variance shadow mapping. I am happy to say that the results came out splendidly. This feature will most likely be available in the next re... |
Posted April 12, 2008 12:22:30 PM
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XNA Space Rendering Engine
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This is a screenshot of the space/planet rendering system in an XNA space game I'm working on. The planets/sun use satellite imagery for their textures, and combine rim lighting, basic n.l lighting, and a glow/bloom effect to create the final re... |
Posted September 18, 2008 1:59:04 AM
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Some recent replies made on our forums |
Unnamed project: tactical survival shooter
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Quote:Original post by Heodox
Quote:Original post by Hodgman
Nice. For some reason it makes me think of Syndicate being invaded by Space Marines ;)
That game actually looks quite nice, have to check it out!
Quote:Original post by Hazardous101... |
Posted September 27, 2008 1:56:21 AM
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Unnamed project: tactical survival shooter
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Looks a bit like a certain other horror shooter... One with assault recons.. and first encounters... |
Posted September 26, 2008 12:21:59 AM
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XNA Space Rendering Engine
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I calculate a certain number of points on the orbit path based on the planet's orbit distance from the sun using matrices:
float currentAngle = 0;
int numPoints = 32;
float angle = 360f / numPoints;
float radius = 5;
Vector3[] poi... |
Posted September 18, 2008 5:23:05 PM
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Final Year Project
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Quote:Original post by animator
Your photos made me think... Are there any commerical games out there that actually have reflections on the water? Thinking of games like Tomb Raider I don't remember it having reflections on the water. I su... |
Posted April 15, 2008 10:34:50 PM
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Variance Shadow Mapping for the X-Engine
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Quote:Original post by agi_shi
Quote:Original post by Neutrinohunter
Without trying to sound like an ass here, the shadowing is completely wrong for the back of the object.
Without trying to sound like an ass here, the shadowing is completely corr... |
Posted April 15, 2008 9:08:11 PM
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