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Some recent topics started on our forums |
&ff in some c source I found
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I want to try making a hooked music player function in SDL, but this question has nothing to do with SDL, and is rather a simple c question.
Specifically in the following source there is a "&ff" no quotes, is this c/c++ or a typo/html conversion e... |
Posted September 22, 2010 11:51:29 PM
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SDL_Mixer Music question
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I would like to know the volume of the music channel at each frame for the purposes of visualization. By that I mean the sound stream started with the Mix_PlayMusic function. the Mix_SetPostMix wouldn't work, because, as I understand it, there would... |
Posted September 22, 2010 5:25:12 AM
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Video Decoding and Popular Formats
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Hey, I hope this is the right forum :) I have been wanting to use in-game movies in a video format(MPEG or something), I actually want to try stop motion animation, so I have a good reason for not doing in-engine movies.
The point is I find very f... |
Posted June 12, 2007 10:32:21 PM
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Licence Question: Can I transfer an LGPL to BSD if I own the copyright?
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I'm planning on my next project being a roguelike game engine in 3d. I would eventually like it to be under the 3BSD, but I would like the initial release to be copyleft to promote fast development up untill the release of a 1.0 version. At whic... |
Posted May 25, 2007 1:42:40 AM
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Lighting Problem(with screenshot)
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What's with this, I keep playing with the vars and can't get the lighting to play any way but hard, I want a smooth transition around the model, but it cuts from lit to not lit.
neonswarm.com/images/screenie.jpg |
Posted April 25, 2007 6:36:12 AM
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Very Simple Light PreBaker
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This is a simple light prebaker writen by moi, please forgive the awful screen shot. I made this app to create prebaked lighting for ms3d models, you must UV map the model before feeding it to the app (I use Lith).
Download Linkie
Full source (... |
Posted April 23, 2007 11:54:06 PM
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To a Flame
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This is my first game, and the product of a couple of months of effort. I did all the art and code myself. It uses OpenGL, and DirectX for sound and input. I always liked NekoPuzzle, so I thought I would try making a clone, this is how it turned out.... |
Posted October 11, 2006 7:53:01 PM
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To Anyone who Misses the IOTD, My First Game :)
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NeonSwarm.com(link fixed)
To a Flame, I had a lot of fun making it :)
[Edited by - Th0ughtCr1me on October 13, 2006 12:27:37 AM] |
Posted October 12, 2006 10:14:03 PM
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DOS Prompt on Secondary Monitor
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A long time ago I heard about someone having a dos prompt(an instance of the "command" program) running at the same time as their game, on a second b&w monitor. I'm currently compiling my fullscreen program in DevC++ which gives me the option of... |
Posted September 22, 2006 8:42:26 PM
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Does this code do anything?(Solved)
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glPushMatrix();
glTranslatef(indexx+tempx,temph,indexz+tempz);
glPopMatrix();
I mean, no matter what the variables are, shouldn't the push and pop mean that nothing is changed?
[Edited by - Th0ughtCr1me on September 21, 2006 9:04:09 PM] |
Posted September 21, 2006 9:36:51 PM
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View All Topics Started By This User
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Some recent replies made on our forums |
&ff in some c source I found
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Not that I know of smr. Though &0xff now compiles, and thats better in a way, the function does not behave as expected, so thanks to everyone for help. I'll need separate research to further understand how the whole system functions :) TC |
Posted September 23, 2010 2:08:16 AM
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&ff in some c source I found
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Thanks very much for rapid reply, I'll try that :) |
Posted September 23, 2010 12:09:49 AM
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Project Cloudwitch
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the vimeo vid is down, but this youtube still exists:
http://www.youtube.com/watch?v=Qs-9Lt3a4-I
very cool looking, great job d^_'b |
Posted May 13, 2009 5:03:38 AM
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CellZenith Demo
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Looks cool, it appears that your download link has been removed (the file specifically). Congrats on finishing a game in either case :) . |
Posted March 6, 2009 10:36:10 PM
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Moonfall: Land of Dreams
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Default resolution, just installed and ran it.
NVIDIA GeForce 8800 GT
OS Name Microsoft Windows XP Professional
Version 5.1.2600 Service Pack 2 Build 2600
OS Manufacturer Microsoft Corporation
System Manufacturer System manufacturer
System... |
Posted January 4, 2009 10:30:31 PM
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Moonfall: Land of Dreams
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Looks fun :B . Freezes at black screen after changing resolution, had to end task. Doesn't seem to be a log file, so I can be of no further help. |
Posted January 4, 2009 4:23:33 AM
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Best way to play wav file in C++
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SDLmusic is a very easy interface, and does the loading for you, less verbose than dx though. |
Posted December 24, 2008 12:56:09 PM
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Sky Puppy in Space
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Very cool game, Great job :D |
Posted November 12, 2008 2:43:57 AM
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Naumachia: Space Warfare
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Very cool man, great job :) d b |
Posted October 9, 2008 2:18:43 AM
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Artifact's House Globe
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Really excellent man, great job. My brother and I spend a few hours playing in multiplayer.
neonswarm.com/LastReplay.hg3
[Edited by - Th0ughtCr1me on September 10, 2008 8:24:51 PM] |
Posted September 10, 2008 9:24:51 PM
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View All Replies Made By This User
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