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Some recent topics started on our forums |
rRootage Online - iPhone
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Kenta Cho's popular shooter rRootage ported and optimized for iPhone and iPod touch.
Including Music, SFX and online Hi-Scores.
Available for free here.
Have fun. |
Posted July 9, 2010 10:10:14 PM
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glDrawArrays race condition
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Hi everybody,
while I think I've already found a working solution for the problem, I still don't really understand why it actually does work. I was hoping somebody could clarify the following for me.
I was trying this on an ipod touch (OpenG... |
Posted October 11, 2008 9:49:01 AM
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Callisto - PSP space shooter
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"Callisto 0.2" - PSP Game Demo
Some screenshots from our latest demo version, running on a PSP with firmware 1.5.
We're using a combination of hand drawn artwork and prerendered 3D models. And of course hardware accelrated rendering for sm... |
Posted June 5, 2006 7:29:23 PM
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pathfinding opinions needed: a* variations
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hi everyone,
i'm currently dealing with pathfinding (in a 3d outside world). i got to say that i have no experience with pathfinding (beside a bit of university djikstra), so i 'm hoping to get opinions from some experienced guys.
my first thou... |
Posted April 21, 2005 1:29:54 PM
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View All Topics Started By This User
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Some recent replies made on our forums |
Abpchess
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If you're interested, you can find some open source chess engines on superchessengine.com. Find one that uses the UCI protocol, should be fairly easy to connect.
Toga II would be an example. |
Posted July 16, 2009 8:03:05 AM
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XML Parser for C++
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You could try TinyXML. |
Posted November 1, 2008 10:00:48 AM
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glDrawArrays race condition
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Quote:Original post by Brother Bob
This is not how OpenGL treats the client side buffer data, and I cannot find anything in the OpenGL ES specification that suggests it works otherwise (although I only checkd quickly, I may very well be wrong).... |
Posted October 11, 2008 1:42:14 PM
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glDrawArrays race condition
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Thanks Graz. So I was indeed just lucky that it works with static arrays. VBOs sound like the right solution for what I need, I'll look into that.
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Posted October 11, 2008 1:19:26 PM
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glDrawArrays race condition
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Quote:Original post by V-man
Sounds like a bug but I don't know the details of the GL ES spec. Maybe you should ask on the GL ES forums
http://www.khronos.org/message_boards/viewforum.php?f=11
good advice, thx. if anybody's interested, he... |
Posted October 11, 2008 12:24:21 PM
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Question about GDNets policies
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Quote:Original post by frob
There are perfectly legal 'hacked' routes like the XBox Linux Project, GameCube Linux (gc-linux), and so on. If you are developing with one of these, there shouldn't be a problem about it eiter. You are using... |
Posted July 4, 2006 8:49:51 AM
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Callisto - PSP space shooter
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Quote:Original post by IronGryphon
That looks really nice. How long did it take to produce?
well, that question can hardly be answered with a number :)
after seeing some pics of the psp we made a small prototype for the pc even before the hard... |
Posted June 7, 2006 5:55:03 PM
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Callisto - PSP space shooter
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Quote:Original post by vetroXL
Sweet! I have a PSP, and that;'s what this system is lacking. Some good ol sidecroller!
exactly our thoughts ;)
and thx for the kind comments everybody.
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Posted June 7, 2006 12:47:00 PM
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PSP And DS level specs
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no pixel shaders, no bump/normal maps
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Posted March 9, 2006 8:34:08 AM
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PSP development
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make sure to visit the forums too. you'll find even more info.
the sdk is really excellent and you can even use gdb (debugger) if you build a serial cable.
hf coding! |
Posted October 14, 2005 10:31:54 AM
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View All Replies Made By This User
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