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Mosegaards Cloth Simulation Coding Tutorial
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This is a picture of the result of a cloth coding tutorial (http://cg.alexandra.dk/2009/06/02/mosegaards-cloth-simulation-coding-tutorial/). I have tried my utmost to make a stable simulation and easy-to-read source code for anyone to pick up.
The... |
Posted June 3, 2009 10:04:30 AM
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Some recent replies made on our forums |
Mosegaards Cloth Simulation Coding Tutorial
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Quote:Original post by PDanny
How many nodes / springs are present in the video you show?
45 x 55 = 2475 nodes (particles)
Each node is connected to a maximum of 16 nodes (sharing Constraint objects that are essential bi-directional) - this re... |
Posted June 11, 2009 2:32:13 AM
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Mosegaards Cloth Simulation Coding Tutorial
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Again, thanks for the positive feedback on the tutorial. It really makes it worth the effort for me !
Drakkone, great that you have been able to use the code in your psp test game! Did you have to modify anything beyond the Vec3 class to make... |
Posted June 5, 2009 11:11:16 AM
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Mosegaards Cloth Simulation Coding Tutorial
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Thanks a lot for your comments - it means a lot!
Andrew Kabakwu, yes you are absolutely right. I am not handling self-intersection of the cloth in this tutorial - although that might be an interesting theme for a sequel ?
Regards.
Jesper Mose... |
Posted June 4, 2009 4:43:01 AM
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