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Some recent topics started on our forums |
aerial perspective haze shader
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I been looking around for some source code and theories about this mather for a time now. (source code to experiment with and learn - i find it easier that way)
The most fit implementation for my work seem to be Preetham's "A Practical Analytic Mod... |
Posted February 28, 2008 5:46:39 AM
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glReadPixel takes tooooo much time
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Hey guys !
I am reading the GL_DEPTH_COMPONENT from the screen using the glReadPixel call, and the project im working on is to big to use this function, and realising it becomes one of the biggest bottleneck in the project i have to do s... |
Posted November 27, 2007 5:00:51 AM
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deffered lightning/shading
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Searched for a good deffered lightning/shading shader tutorial or article (a tutorial whould be preferable) but can't fint anything good out there. The thing i want to do is, to render the pixel into a texture (this to store the depth) , and then in... |
Posted November 28, 2007 4:02:45 AM
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need a simple foam shader.
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Hey !, I work on a project that needs foam after a boat.
The current implementation is with a particlesystem, and dont look very well imo. Do anyone have some ideas of a easy solution (i have very limited time).
I tought of a shader , maybe a... |
Posted September 11, 2007 4:07:36 AM
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Rating
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Hello guys !
my rating isnt very good, its hard to find people that find it good as been helped press and rate user if he is good and got helped with the problem.
what should i do ?
do anyone have some serious comments about this.
have a... |
Posted April 1, 2007 9:28:23 PM
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Law problems
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Is it legal to use sprites from a game like say zelda or mario and use them in own projects ? if not i cannot post screenshots on my 2d project in my journal :( |
Posted April 1, 2007 10:15:22 PM
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Specific API Funciton calls
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I am handing DX well, and now im on to learn me OpenGL.
I wonder is there any SDK help, somewhere ? i dont find it at www.opengl.org
neither on nege.gamedev.net.
what i am looking for is a pdf or something wiht all the built in API fu... |
Posted February 26, 2007 4:56:00 AM
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Chess AI
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how shall i build up this easiest way ? .. i am trying to use a minimax search tree.. but dont know how to implement it easiest. maybe a function in each class named eg. CalcMoves(); ?
this is a rules as you maybe can see thek ing can move freely, t... |
Posted January 22, 2007 9:25:28 AM
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Singleton class
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So recently ive created a Direct3D project for school, kinda small project tough, with a terrain where you can walk around in, that kinda project
I use a singleton class, can anyone give me some positive and negative sides of using this classes... |
Posted October 19, 2006 5:45:54 AM
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Collision detection in my simple 2d Tilebased game
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Hello !
this is how i check if we may have a collision around in the world:
// TESTING , COLLISION UNDER SPECIAL CIRCUMSTANCES ****->Johan
int tx1 = DC->m_SidePlayer.m_iXpos / TILE_SIZE;
int ty1 = DC->m_SidePlayer.m_iYpos / TILE_S... |
Posted May 10, 2006 9:52:59 AM
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View All Topics Started By This User
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Some recent replies made on our forums |
Titanic Challenge
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Excelent work young mister :D , very good indeed! Keep up the good work, whould be fun to follow you in a GDI+ journal or something, to see how it all evolves!
cheers mate! |
Posted April 21, 2008 1:51:08 AM
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Atmospheric Scattering & Aerial Perspective
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really nice !, awsome work |
Posted March 17, 2008 8:44:46 AM
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glReadPixel takes tooooo much time
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Quote:Original post by V-man
I suggest you create your texture first. Check to see what your depth precision is first.
Use glGetIntegerv(GL_DEPTH_BIT, ...) I think
If it is 24 bit,
*** Source Snippet Removed ***
and then use
*** Source Sn... |
Posted November 29, 2007 3:37:01 AM
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glReadPixel takes tooooo much time
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Quote:Original post by RobbieS
Quote:Original post by Ravuya
You could try using an FBO and then using the depth information later through a shader.
This is the best solution IMO. Have you tried setting up an FBO? You could render your scene a... |
Posted November 29, 2007 3:25:59 AM
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glReadPixel takes tooooo much time
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by the way if i use glCopyTexImage2D can it lead to a improvement ?, i looked at the parameters that you can send into this function and i cant find anything that i can use to store the depth data ? is there any other function that may help me to thi... |
Posted November 28, 2007 6:41:33 AM
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glReadPixel takes tooooo much time
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okey, here's the thing: I want to read the pixels depth somehow and then perform a light algorithm on it, so i may use the wrong way to do so by using the glReadPixels. i looked at deffered shading and think thats the way to go.
Now i need to k... |
Posted November 28, 2007 4:12:22 AM
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Law problems
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Okey my journal is broken ! :(, i have done a really nice clone of zelda: a link to the past. but now i cant show you it :(
well thats life |
Posted April 1, 2007 10:30:49 PM
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Rating
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is it legal to use sprites from a game like say zelda or mario and use them in own projects ? if not i cannot post screenshots on my 2d project in my journal :( |
Posted April 1, 2007 10:02:53 PM
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Rating
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Quote:Original post by lightbringer
Quote:Original post by SimonForsman
2) Be polite.
3) Try to help people.
QFE :)
Basically, if you see someone asking for help and it is within your area of expertise, go for it. At the same time, try to... |
Posted April 1, 2007 9:52:39 PM
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Rating
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Quote:Original post by Ravuya
Help more people, or keep a regular journal with pretty screenshots.
i have 2 questions regarding the journal,
1. how do i paste in code in the message i mean in a proper way
2. how do i attach pictures
. . .... |
Posted April 1, 2007 9:43:58 PM
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View All Replies Made By This User
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