|
Some recent topics started on our forums |
RETURN OF THE MINDSET!11!! talking love
|
What's up guys, it's been a while since I've been active in gamedev. I've left this hobby (at least for now, and mabey quite longer) in persuit of girls. I understand we have some casanova's on gamedev, but I can't do both. And I'm happy about m... |
Posted November 16, 2005 10:35:48 AM
|
What's Toronto like, eh? :)
|
I've got a few questions to ask about Toronto.
1) What are the sights to see?
2) Where's some good places to take a girl? (under drinking age :P)
3) Is there enough public transportation there to not need a car?
4) Do they accept American money... |
Posted August 9, 2005 9:54:41 PM
|
Camera Transformation woes :/
|
Hey guys, I'm trying to fit the matrix transformations into my engine and I'm having some problems trying to integrate a camera system.
I just can't seem to get my camera to rotate the way cameras should. I've been trying to put in some values for... |
Posted July 11, 2005 9:06:52 PM
|
Problem with wrapping a vertex buffer (or any com object?)
|
Alright, I was trying to make a Vertex Buffer class, but after hours of frustration, I decided to make a few simple wrapper functions to see my mistakes in a simpler form. Still no.
I can set up and render a vertex buffer just fine outside of clas... |
Posted July 6, 2005 3:07:40 PM
|
[dx8] Fullscreen troubles... [solved]
|
Hey guys, sorry for the newb question but, this code doesn't work in fullscreen (surprised?)
I get an error on the CreateDevice() call, I tried looking it up but it was some weird negative number that didn't match anything. Oh, and it doesn't... |
Posted July 1, 2005 11:26:05 PM
|
void* to functor casting???
|
Hey guys, I've got a little function pointer conversion problem. Here's a simplified version of what I'm doing:
// Game Phase Funtors
int (*DoIntro)();
int (*DoFrame)();
int (*DoOutro)();
int SetFlag(int ID, void *value)
{
switch( ID... |
Posted June 29, 2005 9:41:17 PM
|
#southeastgamedev chat 1 update
|
Hey, I hope everyone can read this in time (doubtful), but I changed the chat date for this IRC meet to July 1st at 9:00 PM.
Mabey it was a little selfish, but I just got called to work during those hours [crying]
Hope you can make it |
Posted June 29, 2005 9:47:25 PM
|
So how was the expo?
|
NEED INFO/PICTURES!!!
grhodes_at_work I think is too busy to comment at this time, but GamerSJD (if you're still alive), and Drakkcon, i'd like to hear what happend [smile].
[Edited by - The Forgotten Mindset on June 26, 2005 11:43:32 PM] |
Posted June 26, 2005 11:59:09 PM
|
What's the best way to store sprite animations?
|
Alright guys, I am making a 2d tile-based game using SDL for my C++ programming class, and I am currently designing the CSprite base class.
So what is the best way to store animations for a sprite?
I was thinking of storing it as text file:
Wa... |
Posted April 27, 2005 1:41:36 PM
|
Sprite Manager!
|
Ok, I have a sprite loader, but I want to make a sprite manager in order to do a few of things:
Provide Collision Detection and Response
Sort the sprites based on their Y locations so they appear in front of eachother correctly
Random acces... |
Posted May 13, 2005 1:51:31 PM
|
View All Topics Started By This User
|
|
Some recent replies made on our forums |
RETURN OF THE MINDSET!11!! talking love
|
Thanks, but yeah, I dont' wanna create a false sense of attraction. I just wanna bring it on, if it's there. I'm trying to figure out, if it's a good idea to hang out at her house for a while, and then go somewhere or whatever. I'm not sure. I t... |
Posted November 16, 2005 11:05:22 AM
|
What's Toronto like, eh? :)
|
Quote:so, wait a minute, your going to a city with a girl, and your not old enough to drink? whatever. I'd highly recomend the Gay Pride parrade, it's the worlds largest, and is quite colourfull, even for the non-homosexuals, it's fun to be gay for a... |
Posted August 13, 2005 11:29:15 AM
|
What's Toronto like, eh? :)
|
Haha, thanks guys. And I thought I was blending in too :)
If or when I do go up there, I'll see if I can join one of your meetings if you'd have one when I'm there, if that's alright of course. |
Posted August 11, 2005 11:38:55 AM
|
What's Toronto like, eh? :)
|
Alright cool, one down 5 to go :)
Keep 'em coming guys :) |
Posted August 10, 2005 10:58:44 AM
|
Beer is over-rated.
|
Quote:Original post by scgrn
"Beer is living proof that God loves us and wants us to be happy."
-- Benjamin Franklin
Back then, Beer was spelled: "Bier" (A frothy, German alcoholic beverage)
And yes, you caught me snooping around in the Toron... |
Posted August 9, 2005 9:46:10 PM
|
splitting models in MAX
|
Try using the 'slice plane' tool for editable meshes. I think that's what you are looking for :) |
Posted July 19, 2005 3:26:48 PM
|
Camera Transformation woes :/
|
Thanks John, but that's actually what I just did [grin]
But my proposed optimization was not very difficult at all. Your way just fits into my engine better, that's all :) |
Posted July 13, 2005 8:41:25 PM
|
Camera Transformation woes :/
|
Thanks Kahsm, I'll give it a shot. :) |
Posted July 12, 2005 9:29:40 AM
|
[4E4] Post yer Screenshots
|
Can't touch this [grin] |
Posted July 7, 2005 11:44:24 AM
|
Problem with wrapping a vertex buffer (or any com object?)
|
YES!!!!
Thanks AP.
I thought I tried that before, but I guess not. [smile]
It's funny though, I only changed that on the Init function, and it worked.
Now for the class version :) |
Posted July 6, 2005 4:07:56 PM
|
View All Replies Made By This User
|