|
Some recent topics started on our forums |
My games current Progress
|
Hey all, this is the game which I have been working on for the last 6 months. I am dedicated to the project and I have gone thrugh alot to create it :)
I have just accomplished several milestones (namely full lua integration, and an engine op... |
Posted August 12, 2006 1:35:35 AM
|
"fadeing in" a mesh
|
Hey All,
Moving ever forward with my project, I am trying to add a 'transparancy' propertie to my model objects. I want to be able to pass in an alpha value, and have that mesh/model be partialy blended with the background by that given value.
... |
Posted September 13, 2006 6:02:34 PM
|
Really Simple Shadows
|
Hey Folks,
I know shadows get brought up alot, but I don't wanna do realistic shadows, or anything real fancy. I wan't to simply have a dark circle at the characters feat that deform acording to the geometry they are walking on.
Take this... |
Posted August 31, 2006 11:28:00 PM
|
A simple geometry question
|
Ok, I have a circle on a graph. Specificaly the screen :)
When I click the mouse on the screen I want to know the relative angle of the line starting from the circles center to the click-point.
Example:
Circle is at 35,35 and I cli... |
Posted August 22, 2006 9:36:42 PM
|
Converting a 3D location to a 2D raster position
|
Hey Guys,
Maybe you can help me out on this one. My game is in 3D, all the little monsters and characters walk around the game map. I want damage numbers to be displayed over the characters when they hit each other. Sorta like in DW VIII... |
Posted July 23, 2006 10:00:11 AM
|
OpenGL - 2D large scrolling background
|
I'm playing around with doing some pre-rendered backgrounds for my game project similar to what has been done in games like Final Fantasy VII or Baulders Gate. In these games, there is a large, pre-rendered, background image which the characters walk... |
Posted June 18, 2006 12:46:21 PM
|
Palette Swapping a texture
|
Can you do a palette swap on a texture?
You know how in a game like Warcraft III, each side gets the same units, but with different colors. How is that done? I doubt they have multiple versions of the same texture, that seems to wastefull to... |
Posted June 8, 2006 9:26:10 AM
|
An excelent and unique game concept
|
I recently heard about this game on NPR: http://www.afmpgame.com/
It's a game where you try and oust opresive regimes by organizing non-violent resistance movements :D
I wanna play! Anyone else think this is a cool idea? |
Posted April 15, 2006 11:05:08 AM
|
Pathfinding using Lua
|
Hey,
I am implementing an A* style pathfinding algorithem for my game which uses a Lua scripting engine extensively for everything except core drawing routines. I was thinking about implementing pathfinding in C/C++ for speed, but then it occ... |
Posted April 11, 2006 1:43:36 PM
|
Iterating thrugh STL map
|
If I have a STL map of objects, how do I set up an itterator to go thrugh them?
I tried doing it the same way as I do a vector or list, but it doesn't seem to work the same. Can someone show me a simple code snipit of an iterator going thrugh an S... |
Posted April 8, 2006 11:28:32 AM
|
View All Topics Started By This User
|
|
Some recent replies made on our forums |
My games current Progress
|
Quote:Original post by Kram
looks very cool...
Do you have any videos of it in action? I would love to see how it looks in action, especially the enemies and the heroes etc...
Nope, none yet. I am thinking about starting a YouTube channel to d... |
Posted May 1, 2008 6:38:50 AM
|
My games current Progress
|
Quote:Original post by d h k
Extremely nice work! :)
In fact, one of your "bad-guy" designs was so nice that I started rebuilding it in Cinema 4D. Now, I've thought about posting here, I hope you don't take this the wrong way, I don't want t... |
Posted March 5, 2008 2:25:05 PM
|
My games current Progress
|
Quote:Original post by DarkHorizon
Hi Psyjax,
Your game really looks great, congratulations to you for progressing so far in its development! Certainly not a small feat for a sole developer.
I checked out your website, and I came across the na... |
Posted March 5, 2008 2:07:11 PM
|
My games current Progress
|
Quote:Original post by swiftcoder
That looks really good! Any info on the issues you have run into keeping all 3 platforms working well?
Quote:Original post by Sindwiller
For the Blender-discussion here: Ive tried Blender several times and... |
Posted March 5, 2008 9:54:44 AM
|
Dev c++ and OpenGL
|
Quote:Original post by mako_5
Back when I used it (a couple of years ago), yes. Look on nehe and in the tutorials they have downloadable source specifically for DevC++. Keep in mind that there are options, libs, and stuff you need to include... |
Posted September 27, 2006 8:50:43 AM
|
"fadeing in" a mesh
|
Grr...
Still haveing trouble with this.
Let me be more specific.
I have a fully textured 3D object. Compleate with lighting. I can load semi-transparent RGBA pngs, and they map correctly. However, how can I fade in/out the fully textured 3D... |
Posted September 13, 2006 8:12:21 PM
|
Really Simple Shadows
|
Texture projection looks like it just may be the key, If anyone else wants to chime in with any tutorials, samples, or other suggestions of perhapse simpler techniques, please do.
I am a one man show, and I really wanna finish this damn game... |
Posted August 31, 2006 11:59:36 PM
|
Really Simple Shadows
|
Quote:Original post by paulshady
The game looks pretty sweet man......I like the look of it. I was trying to do this a while ago, I'm pretty sure you use some type of texture-projection or maybe it's called "decalling" - maybe that isnt much help... |
Posted August 31, 2006 11:45:04 PM
|
A simple geometry question
|
Ok, I craked it :)
Here it is for posterity in lua code:
RADTODEG = 180 / math.pi;
function AngleOfPoint(x1, y1, x2, y2)
result = 0
x2 = x2 - x1
y2 = y2 - y1
if x2 == 0 and y2 < 0 then
result = 270
elseif x2 == 0 an... |
Posted August 22, 2006 10:44:33 PM
|
A simple geometry question
|
Quote:Original post by SiCrane
That's not a well formed question. You can get a line from the center to the point of click, but you need to have some other line to get an angle with. For example, an angle with a line going from the center of the cir... |
Posted August 22, 2006 9:51:18 PM
|
View All Replies Made By This User
|