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Some recent topics started on our forums |
RymdspeletHD
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RymdspeletHD is a sequel to a game i created in the summer of 2008, called Rymdspelet V.
It is a space asteroid shooter featuring an online highscore, ship and weapon upgrades and a warp ability that shoots the ship in a straight line, ignor... |
Posted May 18, 2010 12:45:19 PM
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RymdspeletHD Beta
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RymdspeletHD is an addictive space shooter with ship upgrading, an online high score and awesome explosions. It is written in C++ using the HGE engine.
The current beta version can be downloaded at http://www.rymdspelet.net
A video can be... |
Posted May 12, 2010 3:20:16 PM
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[SlimDX] Setting vertex shader constants
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Hi,
I'm trying to set vertex shader constants in SlimDX, but doing so gives me "D3DERR_INVALIDCALL: Invalid call (-2005530516)".
Here is my code:
Renderer.Device.VertexShader = shader.VertexShader;
Renderer.Device.PixelShader = shader.Pixel... |
Posted September 8, 2009 11:27:32 AM
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Rymdspelet V version 1.4
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The brand new version 1.4 of Rymdspelet V is now available - featuring bigger asteroids, cooler backgrounds and an awesome highscore list.
Direct download
Online highscore
Read me and change log
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Posted March 2, 2009 9:47:28 AM
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Rymdspelet V
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Rymdspelet V is the next game in the Rymdspelet series (and the only one to go beyond beta ;))
It took me about 30 - 40 hours to develop this game under a period of two months, using HGE for the graphics.
The goal of the game is to ge... |
Posted June 26, 2008 10:31:30 AM
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Some recent replies made on our forums |
RymdspeletHD
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A new version is now available at http://www.rymdspelet.net
Changes:
* Explosions are finished before end of level text is shown
* Ship rotation controls are a bit less sensitive
* Top 10 highscore is shown on main menu
* Various grap... |
Posted May 31, 2010 3:46:41 PM
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Medieval Model Maker
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This looks awesome, will probably buy it if it turns out good just to get rid of my crappy programmers art. What formats will it be able to export to? Will it be possible to write custom exporters for unsupported formats? |
Posted May 20, 2010 3:46:09 PM
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3dsmax - Ogre
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I usually use OgreMax http://www.ogremax.com/downloads |
Posted May 19, 2010 8:28:36 AM
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RymdspeletHD
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Seems like i forgot to include the audio in the build script, I'll have to fix that in the next version. But they are quite crappy so I have actually disabled them by default. |
Posted May 18, 2010 4:50:33 PM
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Dark Age Version 0.4.1006 Released!
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Got it to work by manually creating a folder named "Documents" in my user directory and then put "Dark Age/userPrefs.ini" in there. I'm using a custom locaiton for my Documents folder (another hard drive actually) so thats probably why it did not wor... |
Posted November 18, 2009 5:13:14 PM
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Dark Age Version 0.4.1006 Released!
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Both editor and game crash to desktop with "Can't find file: userPrefs.ini". I got the included dx and vs runtimes and i'm running Windows 7 x64. Tried to run it as administrator but to no use.
Heres the log file:
Log file created on Wed Nov 18... |
Posted November 18, 2009 2:26:46 PM
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[SlimDX] Setting vertex shader constants
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Turns out that there was something wrong with my shaders.
I had to do
float4x4 worldViewProj;
float4x4 world;
void main_vs(
instead of
void main_vs(
uniform float4x4 worldViewProj,
uniform float4x4 world, |
Posted September 15, 2009 7:23:59 AM
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Dark Age Version 0.4.790 Released!
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It works, just finished the game =) |
Posted February 18, 2009 10:22:31 AM
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Dark Age Version 0.4.790 Released!
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I was able to finnish the quest now, although I was not able to deliver the letter.
Some other issues and suggestions:
- Resolutions, you should enumrate over all available display mode so that I can play in 2048x1152 =)
- Option to use VSync... |
Posted February 18, 2009 9:08:30 AM
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Dark Age Version 0.4.790 Released!
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I just tried it and i liked it. But I was not able to finnish the quest. I took the quest first, then killed three groups of goblins and went back. But nothing happened when I clicked "Complete". And the goblins are a bit to hard, you should probably... |
Posted February 18, 2009 2:40:57 AM
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View All Replies Made By This User
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