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Some recent topics started on our forums |
Starship Wow Trooper
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Hi,
I'm a PS2 developper and at my spare time i'm working on a PS2 engine with graphic assets from World Of Warcraft. There's more than 100 monsters trying to kill you at 60 fps. You can use a jet pack or a shield and your gun ca launch grena... |
Posted March 23, 2007 12:14:55 AM
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Artists needed for a ps2 game
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Team name:
n/a
Project name:
n/a
Brief description:
A 3d game, i'm now open to everything.
Target aim:
PS2 but will try to convert my engine to DX9 (not a priority task).Freeware.
Compensation:
Plenty of credits for work done!
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Posted July 18, 2005 8:41:50 AM
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Some recent replies made on our forums |
Starship Wow Trooper
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Hi,
Thanks for the comments guys!
To Dim_Yimma_H : The shield is done with a stretched copy from the frame buffer to a texture (256*256 16 bits), the object is a sort of exploded sphere mapped with this texture with UV generated from projected vert... |
Posted March 25, 2007 12:19:58 PM
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Starship Wow Trooper
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Hi,
Skinning and lighting is done with VU1 (only 1 light per character + ambient), the screenshots taken seems undercontrasted (on TV it looks nicer). |
Posted March 23, 2007 6:01:28 AM
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Artists needed for a ps2 game
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i'm allways looking for motivated artists! you can choose the game you want. |
Posted August 25, 2005 4:04:22 AM
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Artists needed for a ps2 game
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i need YOU!
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Posted August 5, 2005 4:58:51 AM
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Artists needed for a ps2 game
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you'll need a modified ps2. |
Posted July 26, 2005 2:44:24 AM
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Artists needed for a ps2 game
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Dear pbaille,
i'm planning something easy to do, and don't want a long time project. but in the future maybe:)
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Posted July 22, 2005 5:48:19 AM
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Artists needed for a ps2 game
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yep seems i've got more success with a MMORPG RTS FPS in the future with dragons and elfs... |
Posted July 19, 2005 1:34:17 PM
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Artists needed for a ps2 game
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no gauntlet fans interested?
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Posted July 19, 2005 11:26:51 AM
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Question on properly Blending Particle Effects
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as zedzeek said keep the depth buffer test on just disable the depth write (when rendering your particles). and yes depth buffer is zbuffer (i'm on ps2)
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Posted May 31, 2005 4:01:41 PM
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Question on properly Blending Particle Effects
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can't you just disable the zbuffer writing?
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Posted May 31, 2005 3:49:23 PM
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