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Some recent topics started on our forums |
Cornell Box - radiosity lightmaps generation source code (Delphi 6)
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The simplest radiosity lightmaps generation method.
source code: http://www.cnt.ru/~coding/ |
Posted November 20, 2005 8:39:12 PM
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Delphi/OpenGL/Shaders: Half-Life skeletal animation (GLSL)
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Basic example on using shaders for skeletal animation in Turbo Delphi.
CPU vs Shader vertex transformation with full source code:
Source code (219kb):
http://www.igrodel.ru/files/smdplayer-src.rar
Executable demo (342kb):
http://www.igr... |
Posted October 17, 2006 12:07:46 AM
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loading Blender "armatures" in Delphi/OGL
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Pre-release. Full source code included.
http://xp108.com/files/armatures.rar
features:
- bones-weight skeletal animation
- exporter script for Blender
under construction:
- interpolation |
Posted September 7, 2006 11:21:46 PM
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Pencil drawing radiosity lightmap generator released.
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exe & delphi 6 source code:
http://www.geocities.com/tmtlib/download.html
Run only in 32bpp windows desktop colordepth!
screenshot:
Idea:
Each poligon have:
1) lmap:array[0..leveldim-1] of TBMP; - Ligtmap
2) tmap:array[0..leveldi... |
Posted December 19, 2005 10:40:56 AM
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OpenGL radiosity lightmap generator with sources (Delphi).
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It may be interesting for someone. this solution is not sufficient for physically-based accurate lighting simulation (page, download source)
Screenshots:
Source code: glrnew.zip (185kb)
[Edited by - tmtlib on November 19, 2005 7:14:2... |
Posted November 19, 2005 7:35:34 AM
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Some recent replies made on our forums |
Delphi/OpenGL/Shaders: Half-Life skeletal animation (GLSL)
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an updated non-vcl version:
skeletal12.zip (217kb, exe+src)
units required to compile:
igrodel10.zip (182kb, *.pas)
Texture packer used:
wavelet.zip (283kb, by AINC). |
Posted October 29, 2006 11:24:56 PM
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Delphi/OpenGL/Shaders: Half-Life skeletal animation (GLSL)
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And here is all you waited for
It's a new much more powerful version
That was highly optimized to work 1000000 times faster
Good example of using GLSL + VBO
Get the source (219kb):
http://www.igrodel.ru/files/optimized-src.rar
Get EXE (34... |
Posted October 18, 2006 7:41:03 PM
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Delphi/OpenGL/Shaders: Half-Life skeletal animation (GLSL)
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Update:
If "ERROR: 0:2: 'pre-mature EOF' : syntax error parse error" occurs
then go to shaders folder and edit vertex.txt. __Remove all russian comments__ from source code of ./shaders/vertex.txt file. Some drivers do not like russian comments... |
Posted October 17, 2006 8:34:06 AM
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Cornell Box - radiosity lightmaps generation source code (Delphi 6)
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Lightmap generation (GeForce2mx/mx400 with 2.4Ghz CPU) = 15-20 sec.
Note: framebuffer corruption problem not solved (problem appears randomly).
I tried to make it realtime by using 5 calls to:
"glOrtho(...) gluLookAt("from_polygon[i]") polygon[i... |
Posted November 23, 2005 8:24:28 AM
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Cornell Box - radiosity lightmaps generation source code (Delphi 6)
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Quote:Original post by timw
Quote:
However, keep in mind that it is not physically correct.
why?
It demonstrates "radiosity" effect. But it's not 100% physically correct.
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Posted November 22, 2005 3:45:25 AM
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Cornell Box - radiosity lightmaps generation source code (Delphi 6)
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However, keep in mind that it is not physically correct. |
Posted November 21, 2005 12:10:53 PM
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