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Some recent topics started on our forums |
Component Velocities [solved]
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Hi, im busy making a micro-machine style game and am a little confused on getting the velocity in both Y and X directions when the car is travelling at an angle...
The car is made up of a series of Seven Sprites, pointing at certain angl... |
Posted July 25, 2005 6:50:57 AM
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Redistribution of Game Problems....
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Hi, ive just finished a 2d program in DirectX, and find that it wont work on some computers... Reading other posts suggests that they dont have the correct Direct X files installed, however after downloading the latest DirectX and even running... |
Posted June 4, 2005 3:37:51 PM
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Feedback Request: Lennie the Lemon!!
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Hey, I've been working on this as my first full 2d game, its all basically there, and i'm still making better graphics etc. for it.
Please take a look and give me some feedback!! Thanks!!
DOWNLOAD LINK
First things first, screenies...
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Posted June 3, 2005 2:21:41 PM
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Best way of Storing Terrain Data
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Ok so im in the process of creating a 2d platform style game, and in my previous one i simply used an image as platforms and detected if my ball had hit the top, bottom or side edge of one and performed the correct action...
So my q... |
Posted May 11, 2005 4:22:57 PM
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View All Topics Started By This User
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Some recent replies made on our forums |
Object destructor
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As far as I know destroy_bitmap() will call free() on the bitmap object, unless it is sent a null pointer..
In your code you are making "current" point to one of your bitmaps.
Then, in your destructor you freeing the object pointed to... |
Posted October 21, 2007 4:52:27 PM
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Component Velocities [solved]
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Well i got it working, had to include an extra if statement because when I was adding the accelleration to the negative movement it was cancelling out the movement instead of adding to it...
// move forward
if(pTheInputEngine->KeyPressed(S... |
Posted July 25, 2005 8:43:30 AM
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Untitled
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Ok i *think* he's saying this (ive been to the pub so bear with me ;))
At the beginning all of the mines are invisible (obviously)
When the use clicks a mine, if there isnt a mine there then he wants to show which adjacent spaces have no mines... |
Posted June 17, 2005 6:30:34 PM
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Video Game Developers List
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Gamasutra Clicky! Has a list of loads of different developers, you will have to sign up to see it but it only takes a minute...
You can find it here...
http://www.gamasutra.com/php-bin/contractor_display.php?category=1
Or Click ->
... |
Posted June 13, 2005 7:22:17 AM
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building a good programming environment
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Afaik windows has now officially stopped supporting Windows 98, at least their technical support has definately....
I used to run a Win 2000 box and found it was faster than 98 also :)
Then again it also depends how tidy you keep your system,... |
Posted June 13, 2005 6:25:56 AM
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She's only 15, should I ask her out?
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No... |
Posted June 7, 2005 7:12:59 PM
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Redistribution of Game Problems....
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Yeah its a release build..... i'll put a load of debug logs in tonight I just thought someone might have a quick answer ;) |
Posted June 4, 2005 3:55:48 PM
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Feedback Request: Lennie the Lemon!!
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Thanks for the replys!!! i'll check the alt - tab thingy out... I think i'll add some powerups and then maybe it would be more fun if it had a 2 player competing against each other option??
Thanks again!! |
Posted June 3, 2005 2:52:03 PM
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me need game back stages for like scrolling beamt em up
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Theres a sticky at the top of this forum for sprites and backgrounds etc...
Click Me
There you go! |
Posted June 2, 2005 12:58:34 PM
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Try my webbcambattletank with paintball, laserdom and red dot aim over the web.......
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Thats an amazing project, the possibilities for that are unlimited!! Contratz to you and I hope it develops into something amazing in size :) |
Posted June 1, 2005 5:49:05 PM
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View All Replies Made By This User
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