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Get to know fallingCAT...  
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Nickname fallingCAT 
State/Province, Country Ontario   Canada
GD Gathering City Toronto, Ontario, Canada
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Homepage URL www.LynxEngine.net 
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32  
Member Since 1/22/2006 6:21:21 PM
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Some recent topics started on our forums
Some screenshots from the first demo of LynxEngine Hi there, it's me again. Here are some working screenshots from the demo I am cooperating with Funny Lab Studios , enjoy it :) The textures are still in tweaking, so I believe it will have more impressive visual effects when it's completed. Lynx... 
Posted October 22, 2007 10:50:38 AM
LynxEngine : Two New Videos of Tools It's been very long since my last post about my engine... This time, I post some pictures of the world editor, LynxEd. Basically, LynxEd is an all-in-one game editor. That means the game designers should be able to do everything the game needs in... 
Posted March 15, 2010 3:18:10 PM
LynxEngine - more screenshots Hi guys, here are some new screenshots of LynxEngine. During the last 6 months, I didn't do much rendering stuff. I only added deferred shading and improved SSAO quality. I found a tool can export Crysis' model yesterday so I tried using Cry... 
Posted December 14, 2008 3:14:36 PM
Some screenshots from my engine Hi, there are some screenshots from my engine - LynxEngine, it would be a open source engine when it's mature enough. Please come to visit the engine' site - www.LynxEngine.net. There are more interesting video clips. The engine site has English an... 
Posted January 7, 2007 1:27:56 AM
LynxEngine - Animation Tree editor and some updates Hi guys, here are some updates of LynxEngine. The animation tree editor is a graphic finite state machine editor, it lets the designer can create the basic behavior of any interactive object without writing any code. And the designer can modify the... 
Posted May 20, 2008 8:01:24 PM
More screenshots of my engine - LynxEngine It's been a long time since I post screenshots of my engine here. During this period, I added many new features to my engine, it includes Motion Blur, Parallax Mapping, Parallax Occlusion Mapping and Reflection & Refraction. I also spent a lot of tim... 
Posted August 18, 2007 10:52:07 AM
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Some recent replies made on our forums
LynxEngine : Two New Videos of Tools Quote:Original post by Andrew Kabakwu Really Nice. What do you use for your UI? Is that a Library or you coded it from scratch? I am using Xtreme Toolkit Pro for UI. 
Posted March 17, 2010 10:34:39 PM
LynxEngine : Two New Videos of Tools Quote:Original post by Xerios I remember this engine, somehow I thought it got abandoned or something Good to see it alive and breathing Can you tell us what kind of licenses there will be available? You could do the same as Esenthel/NeoAxis... 
Posted March 16, 2010 11:43:05 AM
LynxEngine - more screenshots Quote:Original post by fimbo can you tell something about your SSAO technique, I am working on different approaches but haven't found a reasonable compromise between qualitiy and performance See this thread [http://www.gamedev.net/community/... 
Posted December 18, 2008 3:07:24 AM
LynxEngine - more screenshots The "Realistic Rendering" link is funny :) Quote:Original post by MikeTacular Quote:Original post by Codeka Quote:Original post by MikeTacular Yeah, but... why? These are extremely impressive shots, but the excessive blur makes it lose some of... 
Posted December 15, 2008 10:45:28 PM
LynxEngine - more screenshots I know the DOF effect of the screenshots are overused for some people and it's totally my fault because I personally love minimal DOF when taking pictures :P Anyway, the DOF is adjustable so it can be not so blurred. And you also can adjust the an... 
Posted December 15, 2008 3:15:47 AM
LynxEngine - Animation Tree editor and some updates Quote:Original post by WOsborn On a side note... what API is used for the drawing of the Animation Tree Editor? I've seen those around like the UnReal Material Editor and UnReal Kismet. Is that GDI+ or opengl drawing quads or something else? Thanks... 
Posted May 25, 2008 10:45:01 PM
LynxEngine - Animation Tree editor and some updates Quote:Original post by Saruman I was wondering how you handle animation blending in your tool? I didn't see it in the video. I am still thinking about where to put this feature. The tool of animation blending will be pretty much the same as the... 
Posted May 25, 2008 10:44:12 PM
LynxEngine - Animation Tree editor and some updates Quote:Original post by agi_shi Quote:Original post by Novelty Good stuff! Can you offer any tips on getting all the noise out of your SSAO like that? Seems like a nice and simple gaussian blur. @ fallingCAT: I like your SSAO. Except,... 
Posted May 24, 2008 9:50:06 PM
LynxEngine - Animation Tree editor and some updates Quote:Original post by Novelty Good stuff! Can you offer any tips on getting all the noise out of your SSAO like that? You can find a detailed implementation on this site http://rgba.scenesp.org/iq/computer/articles/ssao/ssao.htm  
Posted May 24, 2008 7:55:03 PM
LynxEngine - Animation Tree editor and some updates Quote:Original post by V-man Interesting work. BTW, is that a model from UT3? No, my friends made this model. Funny Lab made this model and let me use it for testing. They are a artwork outsourcing studio with many talents, I think you can te... 
Posted May 22, 2008 8:27:30 PM
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