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Some recent topics started on our forums |
Robot Warfare
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This is my latest project, which features:
* Bloom fullscreen shader
* Bump mapped textures
* 8 simultaneous realtime lightsources, computed in pixel shader
* Scripting engine, BASIC-alike
* Path-finding AI, so enemy robots can always locate y... |
Posted October 27, 2010 5:36:31 PM
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Mipmap errors (weird blur effect)
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I have a racing game engine up and running, but when I use mipmaps i get this result:
Look at the yellow lines in the middle of the road, they won't appear sharp at all :( There's also some "artifacts" showing up when the road makes a sharp turn... |
Posted September 23, 2010 5:10:26 PM
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Diffuse lighting problem (Vertex shader problem)
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Hi,
I have set up my vertex shader like this:
const float4x4 matViewProj;
const float Scale;
const float4x4 matWorld;
const float4 LightPos = {0.0f,10.0f,10.0f,1.0f};
struct VS_INPUT
{
float4 Position : POSITION;
float3 UV : TEXCOORD... |
Posted March 25, 2010 9:37:08 PM
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Chinese charset by default??
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I started a new project in Visual Studio 2008, and when I run my app it's in chinese charset??
How do I change this to the normal state?
I can't find anything related in Project Properties...
Thanks in advance!
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Posted March 23, 2010 6:36:08 PM
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View All Topics Started By This User
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Some recent replies made on our forums |
Robot Warfare
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I have implemented z-fail shadow volumes now, it makes a big difference with shadows :D
Also, I added a moving plasma effect to the weapon and some enemies.
Yeah it only took about 14 days so far mate, I code all day long every day :P
... |
Posted October 30, 2010 7:28:54 PM
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Robot Warfare
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Here's a full-length video of the first (and currently) only level..
Link to video
The enemies are a bit simple, it's only for testing.. Better models and textures will eventually find it's way into my game :)
Nice game, your Bom... |
Posted October 28, 2010 5:25:22 PM
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MineCraft - Real-time Path Traced
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Really nice work!
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Posted October 28, 2010 2:29:46 PM
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Mipmap errors (weird blur effect)
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Guys, I love you! Thanks alot, it totally solved my problem 100%! :D
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Posted September 23, 2010 6:08:19 PM
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Mipmap errors (weird blur effect)
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I'm already using D3DTEXF_ANISOTROPIC for my min/mag filtering ...
If that's what you meant?
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Posted September 23, 2010 5:48:46 PM
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Mipmap errors (weird blur effect)
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I tried both of these functions, same result no matter what i put into mipmap chain value :(
// if (D3DXCreateTextureFromFile(Device,texpathname,&Textures[NTextures].d3dtex) != D3D_OK)
if (D3DXCreateTextureFromFileEx(
... |
Posted September 23, 2010 5:25:05 PM
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Searching for a fisherman model
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Why don't you model it yourself? That way you get no copyright issues or anything...
I'm coding a Space Invaders 3D, and I'm making all of my models myself.. They are not pretty or advanced, but it gives me the satisfaction of making a game entire... |
Posted March 31, 2010 2:09:40 PM
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Diffuse lighting problem (Vertex shader problem)
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Thanks alot, never heard about cbuffer before!!!!!!
I tried to rate you, but it says I cannot rate myself even though I clicked on you :(
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Posted March 27, 2010 9:21:10 AM
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Diffuse lighting problem (Vertex shader problem)
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I moved init of LightPos out of the shader and set it from the app, now it works!
I also tried using float3x3, that sorts out my problem :)
Moved scale to matWorld, much easier!
Thanks!
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Posted March 26, 2010 7:06:07 PM
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Chinese charset by default??
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Ahh, I found it, never mind :)
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Posted March 23, 2010 6:40:58 PM
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View All Replies Made By This User
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