Intel sponsors gamedev.net search:
The site is presently in a read-only mode while we perform some internal maintenance. Thank you for your patience.
Control Panel Register Bookmarks Who's Online Active Topics Stats FAQ Search


Get to know drunknmunkey...  
Full Name  
Nickname drunknmunkey 
State/Province, Country
Contact Info
Homepage URL  
ICQ ID  
AIM ID  
Yahoo IM ID  
Current Occupation
Job Title  
Job Description  
Other Interesting Details
Rating 1000  (Rate this user)
Number Of Posts
In our forums
14  
Member Since 3/23/2010 6:30:37 PM
ContributionsContact Us if a contribution of yours isn't listed
Send a Private Message to this user...

Some recent topics started on our forums
Robot Warfare This is my latest project, which features: * Bloom fullscreen shader * Bump mapped textures * 8 simultaneous realtime lightsources, computed in pixel shader * Scripting engine, BASIC-alike * Path-finding AI, so enemy robots can always locate y... 
Posted October 27, 2010 5:36:31 PM
Mipmap errors (weird blur effect) I have a racing game engine up and running, but when I use mipmaps i get this result: Look at the yellow lines in the middle of the road, they won't appear sharp at all :( There's also some "artifacts" showing up when the road makes a sharp turn... 
Posted September 23, 2010 5:10:26 PM
Diffuse lighting problem (Vertex shader problem) Hi, I have set up my vertex shader like this: const float4x4 matViewProj; const float Scale; const float4x4 matWorld; const float4 LightPos = {0.0f,10.0f,10.0f,1.0f}; struct VS_INPUT { float4 Position : POSITION; float3 UV : TEXCOORD... 
Posted March 25, 2010 9:37:08 PM
Chinese charset by default?? I started a new project in Visual Studio 2008, and when I run my app it's in chinese charset?? How do I change this to the normal state? I can't find anything related in Project Properties... Thanks in advance!  
Posted March 23, 2010 6:36:08 PM
View All Topics Started By This User

Some recent replies made on our forums
Robot Warfare I have implemented z-fail shadow volumes now, it makes a big difference with shadows :D Also, I added a moving plasma effect to the weapon and some enemies. Yeah it only took about 14 days so far mate, I code all day long every day :P ... 
Posted October 30, 2010 7:28:54 PM
Robot Warfare Here's a full-length video of the first (and currently) only level.. Link to video The enemies are a bit simple, it's only for testing.. Better models and textures will eventually find it's way into my game :) Nice game, your Bom... 
Posted October 28, 2010 5:25:22 PM
MineCraft - Real-time Path Traced Really nice work!  
Posted October 28, 2010 2:29:46 PM
Mipmap errors (weird blur effect) Guys, I love you! Thanks alot, it totally solved my problem 100%! :D  
Posted September 23, 2010 6:08:19 PM
Mipmap errors (weird blur effect) I'm already using D3DTEXF_ANISOTROPIC for my min/mag filtering ... If that's what you meant?  
Posted September 23, 2010 5:48:46 PM
Mipmap errors (weird blur effect) I tried both of these functions, same result no matter what i put into mipmap chain value :( // if (D3DXCreateTextureFromFile(Device,texpathname,&Textures[NTextures].d3dtex) != D3D_OK) if (D3DXCreateTextureFromFileEx( ... 
Posted September 23, 2010 5:25:05 PM
Searching for a fisherman model Why don't you model it yourself? That way you get no copyright issues or anything... I'm coding a Space Invaders 3D, and I'm making all of my models myself.. They are not pretty or advanced, but it gives me the satisfaction of making a game entire... 
Posted March 31, 2010 2:09:40 PM
Diffuse lighting problem (Vertex shader problem) Thanks alot, never heard about cbuffer before!!!!!! I tried to rate you, but it says I cannot rate myself even though I clicked on you :(  
Posted March 27, 2010 9:21:10 AM
Diffuse lighting problem (Vertex shader problem) I moved init of LightPos out of the shader and set it from the app, now it works! I also tried using float3x3, that sorts out my problem :) Moved scale to matWorld, much easier! Thanks!  
Posted March 26, 2010 7:06:07 PM
Chinese charset by default?? Ahh, I found it, never mind :)  
Posted March 23, 2010 6:40:58 PM
View All Replies Made By This User